CString -> RString

This commit is contained in:
Chris Danford
2006-01-22 01:00:06 +00:00
parent 870ed267fc
commit 7f821e8cfc
578 changed files with 3943 additions and 3946 deletions
+36 -36
View File
@@ -127,8 +127,8 @@ static void StoreActualGraphicOptions( bool initial )
PREFSMAN->m_iRefreshRate .Set( params.rate );
PREFSMAN->m_bVsync .Set( params.vsync );
CString sFormat = "%s %s %dx%d %d "+COLOR.GetValue()+" %d "+TEXTURE.GetValue()+" %dHz %s %s";
CString log = ssprintf( sFormat,
RString sFormat = "%s %s %dx%d %d "+COLOR.GetValue()+" %d "+TEXTURE.GetValue()+" %dHz %s %s";
RString log = ssprintf( sFormat,
DISPLAY->GetApiDescription().c_str(),
(PREFSMAN->m_bWindowed ? WINDOWED : FULLSCREEN).GetValue().c_str(),
(int)PREFSMAN->m_iDisplayWidth,
@@ -186,7 +186,7 @@ void StepMania::ApplyGraphicOptions()
VideoModeParams params;
GetPreferredVideoModeParams( params );
CString sError = DISPLAY->SetVideoMode( params, bNeedReload );
RString sError = DISPLAY->SetVideoMode( params, bNeedReload );
if( sError != "" )
RageException::Throw( sError );
@@ -289,7 +289,7 @@ void StepMania::ResetGame()
if( !THEME->DoesThemeExist( THEME->GetCurThemeName() ) )
{
CString sGameName = GAMESTATE->GetCurrentGame()->m_szName;
RString sGameName = GAMESTATE->GetCurrentGame()->m_szName;
if( !THEME->DoesThemeExist(sGameName) )
sGameName = "default";
THEME->SwitchThemeAndLanguage( sGameName, THEME->GetCurLanguage(), PREFSMAN->m_bPseudoLocalize );
@@ -356,8 +356,8 @@ static void CheckSettings()
struct VideoCardDefaults
{
CString sDriverRegex;
CString sVideoRenderers;
RString sDriverRegex;
RString sVideoRenderers;
int iWidth;
int iHeight;
int iDisplayColor;
@@ -368,8 +368,8 @@ struct VideoCardDefaults
VideoCardDefaults() {}
VideoCardDefaults(
CString sDriverRegex_,
CString sVideoRenderers_,
RString sDriverRegex_,
RString sVideoRenderers_,
int iWidth_,
int iHeight_,
int iDisplayColor_,
@@ -568,7 +568,7 @@ struct VideoCardDefaults
};
static CString GetVideoDriverName()
static RString GetVideoDriverName()
{
#if defined(_WINDOWS)
return GetPrimaryVideoDriverName();
@@ -582,7 +582,7 @@ static CString GetVideoDriverName()
static void CheckVideoDefaultSettings()
{
// Video card changed since last run
CString sVideoDriver = GetVideoDriverName();
RString sVideoDriver = GetVideoDriverName();
LOG->Trace( "Last seen video driver: " + PREFSMAN->m_sLastSeenVideoDriver.Get() );
@@ -592,7 +592,7 @@ static void CheckVideoDefaultSettings()
{
defaults = g_VideoCardDefaults[i];
CString sDriverRegex = defaults.sDriverRegex;
RString sDriverRegex = defaults.sDriverRegex;
Regex regex( sDriverRegex );
if( regex.Compare(sVideoDriver) )
{
@@ -677,12 +677,12 @@ RageDisplay *CreateDisplay()
VideoModeParams params;
StepMania::GetPreferredVideoModeParams( params );
CString error = ERROR_INITIALIZING_CARD.GetValue()+"\n\n"+
RString error = ERROR_INITIALIZING_CARD.GetValue()+"\n\n"+
ERROR_DONT_FILE_BUG.GetValue()+"\n\n"
VIDEO_TROUBLESHOOTING_URL "\n\n"+
ssprintf(ERROR_VIDEO_DRIVER.GetValue(), GetVideoDriverName().c_str())+"\n\n";
vector<CString> asRenderers;
vector<RString> asRenderers;
split( PREFSMAN->m_sVideoRenderers, ",", asRenderers, true );
if( asRenderers.empty() )
@@ -690,13 +690,13 @@ RageDisplay *CreateDisplay()
for( unsigned i=0; i<asRenderers.size(); i++ )
{
CString sRenderer = asRenderers[i];
RString sRenderer = asRenderers[i];
if( sRenderer.CompareNoCase("opengl")==0 )
{
#if defined(SUPPORT_OPENGL)
RageDisplay_OGL *pRet = new RageDisplay_OGL;
CString sError = pRet->Init( params, PREFSMAN->m_bAllowUnacceleratedRenderer );
RString sError = pRet->Init( params, PREFSMAN->m_bAllowUnacceleratedRenderer );
if( sError == "" )
return pRet;
error += ssprintf(ERROR_INITIALIZING.GetValue(),"OpenGL")+"\n" + sError;
@@ -707,7 +707,7 @@ RageDisplay *CreateDisplay()
{
#if defined(SUPPORT_D3D)
RageDisplay_D3D *pRet = new RageDisplay_D3D;
CString sError = pRet->Init( params );
RString sError = pRet->Init( params );
if( sError == "" )
return pRet;
error += ssprintf(ERROR_INITIALIZING.GetValue(),"Direct3D")+"\n" + sError;
@@ -729,7 +729,7 @@ RageDisplay *CreateDisplay()
RageException::Throw( error );
}
extern const CString STATIC_INI_PATH;
extern const RString STATIC_INI_PATH;
void StepMania::ChangeCurrentGame( const Game* g )
{
@@ -754,7 +754,7 @@ void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame )
if( bSwitchToLastPlayedGame )
{
ASSERT( GAMEMAN != NULL );
CString sGame = PREFSMAN->GetCurrentGame();
RString sGame = PREFSMAN->GetCurrentGame();
if( !sGame.empty() )
{
const Game *pGame = GAMEMAN->StringToGameType(sGame);
@@ -782,9 +782,9 @@ void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame )
if( !GAMEMAN->IsGameEnabled( GAMESTATE->m_pCurGame ) )
RageException::Throw( "Default NoteSkin for \"%s\" missing", GAMESTATE->m_pCurGame->m_szName );
CString sGameName = GAMESTATE->GetCurrentGame()->m_szName;
CString sAnnouncer = sGameName;
CString sTheme = sGameName;
RString sGameName = GAMESTATE->GetCurrentGame()->m_szName;
RString sAnnouncer = sGameName;
RString sTheme = sGameName;
// if these calls fail, the three strings will keep the initial values set above.
if( !PREFSMAN->m_sAnnouncer.Get().empty() )
@@ -798,14 +798,14 @@ void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame )
}
static void MountTreeOfZips( const CString &dir )
static void MountTreeOfZips( const RString &dir )
{
vector<CString> dirs;
vector<RString> dirs;
dirs.push_back( dir );
while( dirs.size() )
{
CString path = dirs.back();
RString path = dirs.back();
dirs.pop_back();
#if !defined(XBOX)
@@ -814,7 +814,7 @@ static void MountTreeOfZips( const CString &dir )
continue;
#endif
vector<CString> zips;
vector<RString> zips;
GetDirListing( path + "/*.zip", zips, false, true );
GetDirListing( path + "/*.smzip", zips, false, true );
@@ -855,7 +855,7 @@ static void WriteLogHeader()
if( g_argc > 1 )
{
CString args;
RString args;
for( int i = 1; i < g_argc; ++i )
{
if( i>1 )
@@ -938,14 +938,14 @@ int main(int argc, char* argv[])
/* Set up alternative filesystem trees. */
if( PREFSMAN->m_sAdditionalFolders.Get() != "" )
{
vector<CString> dirs;
vector<RString> dirs;
split( PREFSMAN->m_sAdditionalFolders, ",", dirs, true );
for( unsigned i=0; i < dirs.size(); i++)
FILEMAN->Mount( "dir", dirs[i], "/" );
}
if( PREFSMAN->m_sAdditionalSongFolders.Get() != "" )
{
vector<CString> dirs;
vector<RString> dirs;
split( PREFSMAN->m_sAdditionalSongFolders, ",", dirs, true );
for( unsigned i=0; i < dirs.size(); i++)
FILEMAN->Mount( "dir", dirs[i], "/Songs" );
@@ -1001,7 +1001,7 @@ int main(int argc, char* argv[])
{
/* Now that THEME is loaded, load the icon for the current theme into the
* loading window. */
CString sError;
RString sError;
RageSurface *pIcon = RageSurfaceUtils::LoadFile( THEME->GetPathG( "Common", "window icon" ), sError );
if( pIcon )
loading_window->SetIcon( pIcon );
@@ -1071,7 +1071,7 @@ int main(int argc, char* argv[])
SCREENMAN->SetNewScreen( CommonMetrics::INITIAL_SCREEN );
// Do this after ThemeChanged so that we can show a system message
CString sMessage;
RString sMessage;
if( INPUTMAPPER->CheckForChangedInputDevicesAndRemap(sMessage) )
SCREENMAN->SystemMessage( sMessage );
@@ -1105,14 +1105,14 @@ int main(int argc, char* argv[])
return 0;
}
CString StepMania::SaveScreenshot( CString sDir, bool bSaveCompressed, bool bMakeSignature, int iIndex )
RString StepMania::SaveScreenshot( RString sDir, bool bSaveCompressed, bool bMakeSignature, int iIndex )
{
//
// Find a file name for the screenshot
//
FlushDirCache();
vector<CString> files;
vector<RString> files;
GetDirListing( sDir + "screen*", files, false, false );
sort( files.begin(), files.end() );
@@ -1128,7 +1128,7 @@ CString StepMania::SaveScreenshot( CString sDir, bool bSaveCompressed, bool bMak
for( int i = files.size()-1; i >= 0; --i )
{
static Regex re( "^screen([0-9]{5})\\....$" );
vector<CString> matches;
vector<RString> matches;
if( !re.Compare( files[i], matches ) )
continue;
@@ -1150,13 +1150,13 @@ CString StepMania::SaveScreenshot( CString sDir, bool bSaveCompressed, bool bMak
else
fmt = RageDisplay::SAVE_LOSSLESS;
CString sFileName = ssprintf( "screen%05d.%s",iIndex,bSaveCompressed ? "jpg" : "bmp" );
CString sPath = sDir+sFileName;
RString sFileName = ssprintf( "screen%05d.%s",iIndex,bSaveCompressed ? "jpg" : "bmp" );
RString sPath = sDir+sFileName;
bool bResult = DISPLAY->SaveScreenshot( sPath, fmt );
if( !bResult )
{
SCREENMAN->PlayInvalidSound();
return CString();
return RString();
}
SCREENMAN->PlayScreenshotSound();