CString -> RString
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@@ -56,7 +56,7 @@ void ScreenTestLights::Update( float fDeltaTime )
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GameButton gb;
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LIGHTSMAN->GetFirstLitGameButtonLight( gc, gb );
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CString s;
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RString s;
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switch( LIGHTSMAN->GetLightsMode() )
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{
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@@ -79,7 +79,7 @@ void ScreenTestLights::Update( float fDeltaTime )
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}
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else
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{
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CString sGameButton = GameButtonToLocalizedString( GAMESTATE->GetCurrentGame(), gb );
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RString sGameButton = GameButtonToLocalizedString( GAMESTATE->GetCurrentGame(), gb );
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PlayerNumber pn = (PlayerNumber)(gc+1);
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s += ssprintf( CONTROLLER_LIGHT.GetValue()+": %s %d %s\n", PlayerNumberToString(pn).c_str(), gb, sGameButton.c_str() );
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}
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