CString -> RString

This commit is contained in:
Chris Danford
2006-01-22 01:00:06 +00:00
parent 870ed267fc
commit 7f821e8cfc
578 changed files with 3943 additions and 3946 deletions
+2 -2
View File
@@ -56,7 +56,7 @@ void ScreenTestLights::Update( float fDeltaTime )
GameButton gb;
LIGHTSMAN->GetFirstLitGameButtonLight( gc, gb );
CString s;
RString s;
switch( LIGHTSMAN->GetLightsMode() )
{
@@ -79,7 +79,7 @@ void ScreenTestLights::Update( float fDeltaTime )
}
else
{
CString sGameButton = GameButtonToLocalizedString( GAMESTATE->GetCurrentGame(), gb );
RString sGameButton = GameButtonToLocalizedString( GAMESTATE->GetCurrentGame(), gb );
PlayerNumber pn = (PlayerNumber)(gc+1);
s += ssprintf( CONTROLLER_LIGHT.GetValue()+": %s %d %s\n", PlayerNumberToString(pn).c_str(), gb, sGameButton.c_str() );
}