CString -> RString
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@@ -81,10 +81,10 @@ void ScreenSystemLayer::ReloadCreditsText()
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this->SortByDrawOrder();
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}
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CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
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RString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
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{
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if( (bool)CREDITS_JOIN_ONLY && !GAMESTATE->PlayersCanJoin() )
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return CString();
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return RString();
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bool bShowCreditsMessage;
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if( SCREENMAN && SCREENMAN->GetTopScreen() && SCREENMAN->GetTopScreen()->GetScreenType() == system_menu )
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@@ -112,7 +112,7 @@ CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
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else if( GAMESTATE->PlayersCanJoin() )
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return CREDITS_INSERT_CARD.GetValue();
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else
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return CString();
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return RString();
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case MemoryCardState_Error: return THEME->GetMetric( m_sName, "CreditsCard" + MEMCARDMAN->GetCardError(pn) );
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case MemoryCardState_TooLate: return CREDITS_CARD_TOO_LATE.GetValue();
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@@ -127,7 +127,7 @@ CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
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// If there is a local profile loaded, prefer it over the name of the memory card.
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if( PROFILEMAN->IsPersistentProfile(pn) )
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{
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CString s = pProfile->GetDisplayNameOrHighScoreName();
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RString s = pProfile->GetDisplayNameOrHighScoreName();
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if( s.empty() )
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s = CREDITS_CARD_NO_NAME.GetValue();
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if( PROFILEMAN->LastLoadWasFromLastGood(pn) )
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@@ -159,7 +159,7 @@ CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
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{
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int Credits = GAMESTATE->m_iCoins / PREFSMAN->m_iCoinsPerCredit;
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int Coins = GAMESTATE->m_iCoins % PREFSMAN->m_iCoinsPerCredit;
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CString sCredits = CREDITS_CREDITS;
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RString sCredits = CREDITS_CREDITS;
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if( Credits > 0 || PREFSMAN->m_iCoinsPerCredit == 1 )
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sCredits += ssprintf(" %d", Credits);
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if( PREFSMAN->m_iCoinsPerCredit > 1 )
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@@ -178,7 +178,7 @@ CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
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}
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}
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void ScreenSystemLayer::HandleMessage( const CString &sMessage )
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void ScreenSystemLayer::HandleMessage( const RString &sMessage )
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{
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if( sMessage == "RefreshCreditText" )
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{
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