CString -> RString

This commit is contained in:
Chris Danford
2006-01-22 01:00:06 +00:00
parent 870ed267fc
commit 7f821e8cfc
578 changed files with 3943 additions and 3946 deletions
+6 -6
View File
@@ -81,10 +81,10 @@ void ScreenSystemLayer::ReloadCreditsText()
this->SortByDrawOrder();
}
CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
RString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
{
if( (bool)CREDITS_JOIN_ONLY && !GAMESTATE->PlayersCanJoin() )
return CString();
return RString();
bool bShowCreditsMessage;
if( SCREENMAN && SCREENMAN->GetTopScreen() && SCREENMAN->GetTopScreen()->GetScreenType() == system_menu )
@@ -112,7 +112,7 @@ CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
else if( GAMESTATE->PlayersCanJoin() )
return CREDITS_INSERT_CARD.GetValue();
else
return CString();
return RString();
case MemoryCardState_Error: return THEME->GetMetric( m_sName, "CreditsCard" + MEMCARDMAN->GetCardError(pn) );
case MemoryCardState_TooLate: return CREDITS_CARD_TOO_LATE.GetValue();
@@ -127,7 +127,7 @@ CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
// If there is a local profile loaded, prefer it over the name of the memory card.
if( PROFILEMAN->IsPersistentProfile(pn) )
{
CString s = pProfile->GetDisplayNameOrHighScoreName();
RString s = pProfile->GetDisplayNameOrHighScoreName();
if( s.empty() )
s = CREDITS_CARD_NO_NAME.GetValue();
if( PROFILEMAN->LastLoadWasFromLastGood(pn) )
@@ -159,7 +159,7 @@ CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
{
int Credits = GAMESTATE->m_iCoins / PREFSMAN->m_iCoinsPerCredit;
int Coins = GAMESTATE->m_iCoins % PREFSMAN->m_iCoinsPerCredit;
CString sCredits = CREDITS_CREDITS;
RString sCredits = CREDITS_CREDITS;
if( Credits > 0 || PREFSMAN->m_iCoinsPerCredit == 1 )
sCredits += ssprintf(" %d", Credits);
if( PREFSMAN->m_iCoinsPerCredit > 1 )
@@ -178,7 +178,7 @@ CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
}
}
void ScreenSystemLayer::HandleMessage( const CString &sMessage )
void ScreenSystemLayer::HandleMessage( const RString &sMessage )
{
if( sMessage == "RefreshCreditText" )
{