CString -> RString
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@@ -19,7 +19,7 @@ public:
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virtual void DrawPrimitives();
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virtual void Input( const InputEventPlus &input );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void HandleMessage( const CString &sMessage );
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virtual void HandleMessage( const RString &sMessage );
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virtual void MenuBack( PlayerNumber pn );
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@@ -31,7 +31,7 @@ protected:
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vector<CodeItem> m_aCodes;
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vector<GameCommand> m_aCodeChoices;
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vector<CString> m_asSubscribedMessages;
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vector<RString> m_asSubscribedMessages;
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RageTimer m_timerIdleComment; // count up to time between idle comment announcer sounds
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RageTimer m_timerIdleTimeout; // count up to go to the timeout screen
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