CString -> RString

This commit is contained in:
Chris Danford
2006-01-22 01:00:06 +00:00
parent 870ed267fc
commit 7f821e8cfc
578 changed files with 3943 additions and 3946 deletions
+5 -5
View File
@@ -42,12 +42,12 @@ void ScreenSelect::Init()
// element in the list is a choice name. This level of indirection
// makes it easier to add or remove items without having to change a bunch
// of indices.
vector<CString> asChoiceNames;
vector<RString> asChoiceNames;
split( CHOICE_NAMES, ",", asChoiceNames, true );
for( unsigned c=0; c<asChoiceNames.size(); c++ )
{
CString sChoiceName = asChoiceNames[c];
RString sChoiceName = asChoiceNames[c];
GameCommand mc;
mc.ApplyCommitsScreens( false );
@@ -61,12 +61,12 @@ void ScreenSelect::Init()
// Load codes
//
{
vector<CString> vsCodeNames;
vector<RString> vsCodeNames;
split( CODE_NAMES, ",", vsCodeNames, true );
for( unsigned c=0; c<vsCodeNames.size(); c++ )
{
CString sCodeName = vsCodeNames[c];
RString sCodeName = vsCodeNames[c];
CodeItem code;
if( !code.Load( CODE(sCodeName) ) )
@@ -248,7 +248,7 @@ void ScreenSelect::HandleScreenMessage( const ScreenMessage SM )
Screen::HandleScreenMessage( SM );
}
void ScreenSelect::HandleMessage( const CString &sMessage )
void ScreenSelect::HandleMessage( const RString &sMessage )
{
this->UpdateSelectableChoices();