CString -> RString
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@@ -15,9 +15,9 @@ static LocalizedString CHANGED_STOP ("ScreenSaveSync","The stop segment #%d c
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static LocalizedString CHANGED_TIMING_OF ("ScreenSaveSync","You have changed the timing of");
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static LocalizedString WOULD_YOU_LIKE_TO_SAVE ("ScreenSaveSync","Would you like to save these changes?");
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static LocalizedString CHOOSING_NO_WILL_DISCARD ("ScreenSaveSync","Choosing NO will discard your changes.");
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static CString GetPromptText()
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static RString GetPromptText()
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{
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CString s;
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RString s;
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{
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float fOld = GAMESTATE->m_fGlobalOffsetSecondsOriginal;
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@@ -35,7 +35,7 @@ static CString GetPromptText()
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}
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}
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vector<CString> vsSongChanges;
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vector<RString> vsSongChanges;
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{
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float fOld = GAMESTATE->m_pTimingDataOriginal->m_fBeat0OffsetInSeconds;
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