CString -> RString
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@@ -32,7 +32,7 @@ void ScreenMapControllers::Init()
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m_soundChange.Load( THEME->GetPathS(m_sName,"change"), true );
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m_soundDelete.Load( THEME->GetPathS(m_sName,"delete"), true );
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CString sButtons = BUTTONS_TO_MAP;
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RString sButtons = BUTTONS_TO_MAP;
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if( sButtons.empty() )
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{
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/* Map all buttons for this game. */
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@@ -46,7 +46,7 @@ void ScreenMapControllers::Init()
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else
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{
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/* Map the specified buttons. */
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vector<CString> asBits;
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vector<RString> asBits;
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split( sButtons, ",", asBits );
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for( unsigned i=0; i<asBits.size(); ++i )
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{
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@@ -63,7 +63,7 @@ void ScreenMapControllers::Init()
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BitmapText *pName = new BitmapText;
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pName->SetName( "Title" );
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pName->LoadFromFont( THEME->GetPathF("Common","title") );
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CString sText = GameButtonToLocalizedString( GAMESTATE->GetCurrentGame(), pKey->m_GameButton );
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RString sText = GameButtonToLocalizedString( GAMESTATE->GetCurrentGame(), pKey->m_GameButton );
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pName->SetText( sText );
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ActorUtil::LoadAllCommands( *pName, m_sName );
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m_Line[b].AddChild( pName );
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@@ -408,7 +408,7 @@ void ScreenMapControllers::Refresh()
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BitmapText *pText = pKey->m_textMappedTo[p][s];
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GameInput cur_gi( p, pKey->m_GameButton );
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DeviceInput di;
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CString sText = "-----------";
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RString sText = "-----------";
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if( INPUTMAPPER->GameToDevice( cur_gi, s, di ) )
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sText = INPUTMAN->GetDeviceSpecificInputString( di );
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pText->SetText( sText );
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