CString -> RString
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@@ -20,7 +20,7 @@
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#include "CharacterManager.h"
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#include "StatsManager.h"
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static const ThemeMetric<CString> STEPFILE ("ScreenHowToPlay","Stepfile");
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static const ThemeMetric<RString> STEPFILE ("ScreenHowToPlay","Stepfile");
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static const ThemeMetric<int> NUM_W2S ("ScreenHowToPlay","NumW2s");
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static const ThemeMetric<int> NUM_MISSES ("ScreenHowToPlay","NumMisses");
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static const ThemeMetric<bool> USELIFEBAR ("ScreenHowToPlay","UseLifeMeterBar");
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@@ -40,7 +40,7 @@ enum Animation
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NUM_ANIMATIONS
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};
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static const CString anims[NUM_ANIMATIONS] =
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static const RString anims[NUM_ANIMATIONS] =
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{
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"DancePad.txt",
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"DancePads.txt",
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@@ -52,9 +52,9 @@ static const CString anims[NUM_ANIMATIONS] =
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};
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static CString GetAnimPath( Animation a )
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static RString GetAnimPath( Animation a )
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{
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return CString("Characters/") + anims[a];
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return RString("Characters/") + anims[a];
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}
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static bool HaveAllCharAnimations()
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@@ -98,7 +98,7 @@ void ScreenHowToPlay::Init()
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{
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Character* rndchar = CHARMAN->GetRandomCharacter();
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CString sModelPath = rndchar->GetModelPath();
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RString sModelPath = rndchar->GetModelPath();
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if( sModelPath != "" )
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{
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m_pmCharacter = new Model;
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@@ -109,7 +109,7 @@ void ScreenHowToPlay::Init()
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m_pmCharacter->LoadMilkshapeAsciiBones( "Step-UP", GetAnimPath( ANIM_UP ) );
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m_pmCharacter->LoadMilkshapeAsciiBones( "Step-RIGHT", GetAnimPath( ANIM_RIGHT ) );
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m_pmCharacter->LoadMilkshapeAsciiBones( "Step-JUMPLR", GetAnimPath( ANIM_JUMPLR ) );
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CString sRestFile = rndchar->GetRestAnimationPath();
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RString sRestFile = rndchar->GetRestAnimationPath();
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ASSERT( !sRestFile.empty() );
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m_pmCharacter->LoadMilkshapeAsciiBones( "rest",rndchar->GetRestAnimationPath() );
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m_pmCharacter->SetDefaultAnimation( "rest" );
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