CString -> RString

This commit is contained in:
Chris Danford
2006-01-22 01:00:06 +00:00
parent 870ed267fc
commit 7f821e8cfc
578 changed files with 3943 additions and 3946 deletions
+10 -10
View File
@@ -1002,7 +1002,7 @@ void ScreenGameplay::LoadCourseSongNumber( int iSongNumber )
{
if( !GAMESTATE->IsCourseMode() )
return;
const CString path = THEME->GetPathG( m_sName, ssprintf("course song %i",iSongNumber+1), true );
const RString path = THEME->GetPathG( m_sName, ssprintf("course song %i",iSongNumber+1), true );
if( path != "" )
m_sprCourseSongNumber.Load( path );
else
@@ -1285,8 +1285,8 @@ void ScreenGameplay::LoadLights()
//
// No explicit lights. Create autogen lights.
//
CString sDifficulty = PREFSMAN->m_sLightsStepsDifficulty;
vector<CString> asDifficulties;
RString sDifficulty = PREFSMAN->m_sLightsStepsDifficulty;
vector<RString> asDifficulties;
split( sDifficulty, ",", asDifficulties );
Difficulty d1 = DIFFICULTY_INVALID;
@@ -1424,7 +1424,7 @@ void ScreenGameplay::PlayTicks()
}
/* Play announcer "type" if it's been at least fSeconds since the last announcer. */
void ScreenGameplay::PlayAnnouncer( CString type, float fSeconds )
void ScreenGameplay::PlayAnnouncer( RString type, float fSeconds )
{
if( GAMESTATE->m_fOpponentHealthPercent == 0 )
return; // Shut the announcer up
@@ -2013,8 +2013,8 @@ void ScreenGameplay::SendCrossedMessages()
{
StyleInput si( pn, t );
const Game* pGame = GAMESTATE->GetCurrentGame();
CString sButton = pGame->ColToButtonName( t );
CString sMessageName = "NoteCrossed" + sButton;
RString sButton = pGame->ColToButtonName( t );
RString sMessageName = "NoteCrossed" + sButton;
MESSAGEMAN->Broadcast( sMessageName );
}
}
@@ -2023,7 +2023,7 @@ void ScreenGameplay::SendCrossedMessages()
MESSAGEMAN->Broadcast( (Message)(Message_NoteCrossed + i) );
if( i == 0 && iNumTracksWithTapOrHoldHead >= 2 )
{
CString sMessageName = "NoteCrossedJump";
RString sMessageName = "NoteCrossedJump";
MESSAGEMAN->Broadcast( sMessageName );
}
}
@@ -2649,7 +2649,7 @@ void ScreenGameplay::SaveRecordedResults()
//
FlushDirCache();
vector<CString> files;
vector<RString> files;
GetDirListing( "Save/recording*", files, false, false );
sort( files.begin(), files.end() );
@@ -2659,7 +2659,7 @@ void ScreenGameplay::SaveRecordedResults()
for( int i = files.size()-1; i >= 0; --i )
{
static Regex re( "^recording([0-9]{5})\\....$" );
vector<CString> matches;
vector<RString> matches;
if( !re.Compare( files[i], matches ) )
continue;
@@ -2668,7 +2668,7 @@ void ScreenGameplay::SaveRecordedResults()
break;
}
CString sFileName = ssprintf( "recording%05d.xml", iIndex );
RString sFileName = ssprintf( "recording%05d.xml", iIndex );
p->SaveToFile( "Save/"+sFileName, opt );
SAFE_DELETE( p );