CString -> RString

This commit is contained in:
Chris Danford
2006-01-22 01:00:06 +00:00
parent 870ed267fc
commit 7f821e8cfc
578 changed files with 3943 additions and 3946 deletions
+27 -27
View File
@@ -84,7 +84,7 @@ static const char *EditStateNames[] = {
};
XToString( EditState, NUM_EDIT_STATES );
const CString INPUT_TIPS_TEXT =
const RString INPUT_TIPS_TEXT =
#if defined(XBOX)
"Up/Down:\n change beat\n"
"Left/Right:\n change snap\n"
@@ -571,10 +571,10 @@ static bool EnabledIfSet2GlobalMovie() { return ScreenMiniMenu::s_viLastAnswer
static bool EnabledIfSet2GlobalMovieSongGroup() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file2_type] == global_movie_song_group && !g_BackgroundChange.rows[ScreenEdit::file2_global_movie_song_group].choices.empty(); }
static bool EnabledIfSet2GlobalMovieSongGroupAndGenre() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file2_type] == global_movie_song_group_and_genre && !g_BackgroundChange.rows[ScreenEdit::file2_global_movie_song_group_and_genre].choices.empty(); }
static CString GetOneBakedRandomFile( Song *pSong, bool bTryGenre = true )
static RString GetOneBakedRandomFile( Song *pSong, bool bTryGenre = true )
{
vector<CString> vsPathsOut;
vector<CString> vsNamesOut;
vector<RString> vsPathsOut;
vector<RString> vsNamesOut;
BackgroundUtil::GetGlobalRandomMovies(
pSong,
"",
@@ -584,7 +584,7 @@ static CString GetOneBakedRandomFile( Song *pSong, bool bTryGenre = true )
if( !vsNamesOut.empty() )
return vsNamesOut[rand()%vsNamesOut.size()];
else
return CString();
return RString();
}
static MenuDef g_InsertTapAttack(
@@ -966,9 +966,9 @@ void ScreenEdit::UpdateTextInfo()
m_bTextInfoNeedsUpdate = false;
CString sNoteType = NoteTypeToString(m_SnapDisplay.GetNoteType()) + " notes";
RString sNoteType = NoteTypeToString(m_SnapDisplay.GetNoteType()) + " notes";
CString sText;
RString sText;
sText += ssprintf( "Current beat:\n %.3f\n", GAMESTATE->m_fSongBeat );
sText += ssprintf( "Current sec:\n %.3f\n", m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) );
switch( EDIT_MODE.GetValue() )
@@ -1370,7 +1370,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
m_pSteps = pSteps;
pSteps->GetNoteData( m_NoteDataEdit );
CString s = ssprintf(
RString s = ssprintf(
SWITCHED_TO.GetValue() + " %s %s '%s' (%d of %d)",
GAMEMAN->StepsTypeToString( pSteps->m_StepsType ).c_str(),
DifficultyToString( pSteps->GetDifficulty() ).c_str(),
@@ -1521,7 +1521,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
//
// Fill in option names
//
vector<CString> vThrowAway;
vector<RString> vThrowAway;
g_BackgroundChange.rows[layer].choices[0] = ssprintf("%d",g_CurrentBGChangeLayer);
BackgroundUtil::GetBackgroundTransitions( "", vThrowAway, g_BackgroundChange.rows[transition].choices );
@@ -1665,7 +1665,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
case EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE:
{
bool bTryGenre = EditB == EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE;
CString sName = GetOneBakedRandomFile(m_pSong, bTryGenre);
RString sName = GetOneBakedRandomFile(m_pSong, bTryGenre);
if( sName.empty() )
{
SCREENMAN->PlayInvalidSound();
@@ -2247,7 +2247,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
GAMESTATE->m_pCurCourse.Set( NULL );
if( num != 0 )
{
const CString name = g_CourseMode.rows[0].choices[num];
const RString name = g_CourseMode.rows[0].choices[num];
Course *pCourse = SONGMAN->FindCourse( name );
GAMESTATE->m_pCurCourse.Set( pCourse );
ASSERT( GAMESTATE->m_pCurCourse );
@@ -2270,7 +2270,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
else if( SM == SM_BackFromInsertTapAttackPlayerOptions )
{
PlayerOptions poChosen = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions;
CString sMods = poChosen.GetString();
RString sMods = poChosen.GetString();
const int row = BeatToNoteRow( GAMESTATE->m_fSongBeat );
TapNote tn(
@@ -2312,7 +2312,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
else if( SM == SM_BackFromInsertCourseAttackPlayerOptions )
{
PlayerOptions poChosen = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions;
CString sMods = poChosen.GetString();
RString sMods = poChosen.GetString();
Course *pCourse = GAMESTATE->m_pCurCourse;
CourseEntry &ce = pCourse->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex];
@@ -2433,7 +2433,7 @@ void ScreenEdit::OnSnapModeChange()
// Begin helper functions for InputEdit
static void ChangeDescription( const CString &sNew )
static void ChangeDescription( const RString &sNew )
{
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
@@ -2444,7 +2444,7 @@ static void ChangeDescription( const CString &sNew )
pSteps->SetDescription(sNew);
}
static bool ValidateDescription( const CString &sAnswer, CString &sErrorOut )
static bool ValidateDescription( const RString &sAnswer, RString &sErrorOut )
{
if( sAnswer.empty() )
return true;
@@ -2474,43 +2474,43 @@ static bool ValidateDescription( const CString &sAnswer, CString &sErrorOut )
return false;
}
static void ChangeMainTitle( const CString &sNew )
static void ChangeMainTitle( const RString &sNew )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sMainTitle = sNew;
}
static void ChangeSubTitle( const CString &sNew )
static void ChangeSubTitle( const RString &sNew )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sSubTitle = sNew;
}
static void ChangeArtist( const CString &sNew )
static void ChangeArtist( const RString &sNew )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sArtist = sNew;
}
static void ChangeCredit( const CString &sNew )
static void ChangeCredit( const RString &sNew )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sCredit = sNew;
}
static void ChangeMainTitleTranslit( const CString &sNew )
static void ChangeMainTitleTranslit( const RString &sNew )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sMainTitleTranslit = sNew;
}
static void ChangeSubTitleTranslit( const CString &sNew )
static void ChangeSubTitleTranslit( const RString &sNew )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sSubTitleTranslit = sNew;
}
static void ChangeArtistTranslit( const CString &sNew )
static void ChangeArtistTranslit( const RString &sNew )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sArtistTranslit = sNew;
@@ -2611,7 +2611,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
HandleScreenMessage( SM_SaveSuccessful );
/* FIXME
CString s;
RString s;
switch( c )
{
case save: s = "ScreenMemcardSaveEditsAfterSave"; break;
@@ -2925,7 +2925,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
HandleAreaMenuChoice( paste_at_begin_marker );
const vector<Steps*> sIter = m_pSong->GetAllSteps();
CString sTempStyle, sTempDiff;
RString sTempStyle, sTempDiff;
for( unsigned i = 0; i < sIter.size(); i++ )
{
if( sIter[i]->IsAutogen() )
@@ -3207,7 +3207,7 @@ void ScreenEdit::RevertFromDisk()
if( GAMESTATE->m_pCurSteps[PLAYER_1] )
id.FromSteps( GAMESTATE->m_pCurSteps[PLAYER_1] );
CString sSongDir = GAMESTATE->m_pCurSong->GetSongDir();
RString sSongDir = GAMESTATE->m_pCurSong->GetSongDir();
GAMESTATE->m_pCurSong->LoadFromSongDir( sSongDir );
if( id.IsValid() )
@@ -3265,7 +3265,7 @@ void ScreenEdit::CheckNumberOfNotesAndUndo()
{
Undo();
m_bHasUndo = false;
CString sError = ssprintf( CREATES_MORE_THAN_NOTES.GetValue() + "\n\n" + MORE_THAN_NOTES.GetValue(), MAX_NOTES_PER_MEASURE, MAX_NOTES_PER_MEASURE );
RString sError = ssprintf( CREATES_MORE_THAN_NOTES.GetValue() + "\n\n" + MORE_THAN_NOTES.GetValue(), MAX_NOTES_PER_MEASURE, MAX_NOTES_PER_MEASURE );
ScreenPrompt::Prompt( SM_None, sError );
return;
}
@@ -3283,7 +3283,7 @@ void ScreenEdit::CheckNumberOfNotesAndUndo()
{
Undo();
m_bHasUndo = false;
CString sError = CREATES_NOTES_PAST_END.GetValue() + "\n\n" + CHANGE_REVERTED.GetValue();
RString sError = CREATES_NOTES_PAST_END.GetValue() + "\n\n" + CHANGE_REVERTED.GetValue();
ScreenPrompt::Prompt( SM_None, sError );
return;
}