CString -> RString
This commit is contained in:
@@ -84,7 +84,7 @@ static const char *EditStateNames[] = {
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};
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XToString( EditState, NUM_EDIT_STATES );
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const CString INPUT_TIPS_TEXT =
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const RString INPUT_TIPS_TEXT =
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#if defined(XBOX)
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"Up/Down:\n change beat\n"
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"Left/Right:\n change snap\n"
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@@ -571,10 +571,10 @@ static bool EnabledIfSet2GlobalMovie() { return ScreenMiniMenu::s_viLastAnswer
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static bool EnabledIfSet2GlobalMovieSongGroup() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file2_type] == global_movie_song_group && !g_BackgroundChange.rows[ScreenEdit::file2_global_movie_song_group].choices.empty(); }
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static bool EnabledIfSet2GlobalMovieSongGroupAndGenre() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file2_type] == global_movie_song_group_and_genre && !g_BackgroundChange.rows[ScreenEdit::file2_global_movie_song_group_and_genre].choices.empty(); }
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static CString GetOneBakedRandomFile( Song *pSong, bool bTryGenre = true )
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static RString GetOneBakedRandomFile( Song *pSong, bool bTryGenre = true )
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{
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vector<CString> vsPathsOut;
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vector<CString> vsNamesOut;
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vector<RString> vsPathsOut;
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vector<RString> vsNamesOut;
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BackgroundUtil::GetGlobalRandomMovies(
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pSong,
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"",
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@@ -584,7 +584,7 @@ static CString GetOneBakedRandomFile( Song *pSong, bool bTryGenre = true )
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if( !vsNamesOut.empty() )
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return vsNamesOut[rand()%vsNamesOut.size()];
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else
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return CString();
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return RString();
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}
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static MenuDef g_InsertTapAttack(
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@@ -966,9 +966,9 @@ void ScreenEdit::UpdateTextInfo()
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m_bTextInfoNeedsUpdate = false;
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CString sNoteType = NoteTypeToString(m_SnapDisplay.GetNoteType()) + " notes";
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RString sNoteType = NoteTypeToString(m_SnapDisplay.GetNoteType()) + " notes";
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CString sText;
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RString sText;
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sText += ssprintf( "Current beat:\n %.3f\n", GAMESTATE->m_fSongBeat );
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sText += ssprintf( "Current sec:\n %.3f\n", m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) );
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switch( EDIT_MODE.GetValue() )
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@@ -1370,7 +1370,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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m_pSteps = pSteps;
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pSteps->GetNoteData( m_NoteDataEdit );
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CString s = ssprintf(
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RString s = ssprintf(
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SWITCHED_TO.GetValue() + " %s %s '%s' (%d of %d)",
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GAMEMAN->StepsTypeToString( pSteps->m_StepsType ).c_str(),
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DifficultyToString( pSteps->GetDifficulty() ).c_str(),
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@@ -1521,7 +1521,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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//
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// Fill in option names
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//
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vector<CString> vThrowAway;
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vector<RString> vThrowAway;
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g_BackgroundChange.rows[layer].choices[0] = ssprintf("%d",g_CurrentBGChangeLayer);
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BackgroundUtil::GetBackgroundTransitions( "", vThrowAway, g_BackgroundChange.rows[transition].choices );
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@@ -1665,7 +1665,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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case EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE:
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{
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bool bTryGenre = EditB == EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE;
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CString sName = GetOneBakedRandomFile(m_pSong, bTryGenre);
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RString sName = GetOneBakedRandomFile(m_pSong, bTryGenre);
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if( sName.empty() )
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{
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SCREENMAN->PlayInvalidSound();
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@@ -2247,7 +2247,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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GAMESTATE->m_pCurCourse.Set( NULL );
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if( num != 0 )
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{
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const CString name = g_CourseMode.rows[0].choices[num];
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const RString name = g_CourseMode.rows[0].choices[num];
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Course *pCourse = SONGMAN->FindCourse( name );
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GAMESTATE->m_pCurCourse.Set( pCourse );
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ASSERT( GAMESTATE->m_pCurCourse );
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@@ -2270,7 +2270,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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else if( SM == SM_BackFromInsertTapAttackPlayerOptions )
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{
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PlayerOptions poChosen = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions;
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CString sMods = poChosen.GetString();
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RString sMods = poChosen.GetString();
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const int row = BeatToNoteRow( GAMESTATE->m_fSongBeat );
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TapNote tn(
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@@ -2312,7 +2312,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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else if( SM == SM_BackFromInsertCourseAttackPlayerOptions )
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{
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PlayerOptions poChosen = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions;
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CString sMods = poChosen.GetString();
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RString sMods = poChosen.GetString();
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Course *pCourse = GAMESTATE->m_pCurCourse;
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CourseEntry &ce = pCourse->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex];
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@@ -2433,7 +2433,7 @@ void ScreenEdit::OnSnapModeChange()
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// Begin helper functions for InputEdit
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static void ChangeDescription( const CString &sNew )
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static void ChangeDescription( const RString &sNew )
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{
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Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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@@ -2444,7 +2444,7 @@ static void ChangeDescription( const CString &sNew )
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pSteps->SetDescription(sNew);
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}
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static bool ValidateDescription( const CString &sAnswer, CString &sErrorOut )
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static bool ValidateDescription( const RString &sAnswer, RString &sErrorOut )
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{
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if( sAnswer.empty() )
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return true;
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@@ -2474,43 +2474,43 @@ static bool ValidateDescription( const CString &sAnswer, CString &sErrorOut )
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return false;
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}
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static void ChangeMainTitle( const CString &sNew )
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static void ChangeMainTitle( const RString &sNew )
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{
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Song* pSong = GAMESTATE->m_pCurSong;
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pSong->m_sMainTitle = sNew;
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}
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static void ChangeSubTitle( const CString &sNew )
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static void ChangeSubTitle( const RString &sNew )
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{
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Song* pSong = GAMESTATE->m_pCurSong;
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pSong->m_sSubTitle = sNew;
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}
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static void ChangeArtist( const CString &sNew )
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static void ChangeArtist( const RString &sNew )
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{
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Song* pSong = GAMESTATE->m_pCurSong;
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pSong->m_sArtist = sNew;
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}
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static void ChangeCredit( const CString &sNew )
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static void ChangeCredit( const RString &sNew )
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{
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Song* pSong = GAMESTATE->m_pCurSong;
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pSong->m_sCredit = sNew;
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}
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static void ChangeMainTitleTranslit( const CString &sNew )
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static void ChangeMainTitleTranslit( const RString &sNew )
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{
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Song* pSong = GAMESTATE->m_pCurSong;
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pSong->m_sMainTitleTranslit = sNew;
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}
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static void ChangeSubTitleTranslit( const CString &sNew )
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static void ChangeSubTitleTranslit( const RString &sNew )
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{
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Song* pSong = GAMESTATE->m_pCurSong;
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pSong->m_sSubTitleTranslit = sNew;
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}
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static void ChangeArtistTranslit( const CString &sNew )
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static void ChangeArtistTranslit( const RString &sNew )
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{
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Song* pSong = GAMESTATE->m_pCurSong;
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pSong->m_sArtistTranslit = sNew;
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@@ -2611,7 +2611,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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HandleScreenMessage( SM_SaveSuccessful );
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/* FIXME
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CString s;
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RString s;
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switch( c )
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{
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case save: s = "ScreenMemcardSaveEditsAfterSave"; break;
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@@ -2925,7 +2925,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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HandleAreaMenuChoice( paste_at_begin_marker );
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const vector<Steps*> sIter = m_pSong->GetAllSteps();
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CString sTempStyle, sTempDiff;
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RString sTempStyle, sTempDiff;
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for( unsigned i = 0; i < sIter.size(); i++ )
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{
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if( sIter[i]->IsAutogen() )
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@@ -3207,7 +3207,7 @@ void ScreenEdit::RevertFromDisk()
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if( GAMESTATE->m_pCurSteps[PLAYER_1] )
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id.FromSteps( GAMESTATE->m_pCurSteps[PLAYER_1] );
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CString sSongDir = GAMESTATE->m_pCurSong->GetSongDir();
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RString sSongDir = GAMESTATE->m_pCurSong->GetSongDir();
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GAMESTATE->m_pCurSong->LoadFromSongDir( sSongDir );
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if( id.IsValid() )
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@@ -3265,7 +3265,7 @@ void ScreenEdit::CheckNumberOfNotesAndUndo()
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{
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Undo();
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m_bHasUndo = false;
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CString sError = ssprintf( CREATES_MORE_THAN_NOTES.GetValue() + "\n\n" + MORE_THAN_NOTES.GetValue(), MAX_NOTES_PER_MEASURE, MAX_NOTES_PER_MEASURE );
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RString sError = ssprintf( CREATES_MORE_THAN_NOTES.GetValue() + "\n\n" + MORE_THAN_NOTES.GetValue(), MAX_NOTES_PER_MEASURE, MAX_NOTES_PER_MEASURE );
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ScreenPrompt::Prompt( SM_None, sError );
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return;
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}
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@@ -3283,7 +3283,7 @@ void ScreenEdit::CheckNumberOfNotesAndUndo()
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{
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Undo();
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m_bHasUndo = false;
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CString sError = CREATES_NOTES_PAST_END.GetValue() + "\n\n" + CHANGE_REVERTED.GetValue();
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RString sError = CREATES_NOTES_PAST_END.GetValue() + "\n\n" + CHANGE_REVERTED.GetValue();
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ScreenPrompt::Prompt( SM_None, sError );
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return;
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}
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