CString -> RString
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@@ -20,12 +20,12 @@ ScoreDisplayAliveTime::~ScoreDisplayAliveTime()
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{
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}
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void ScoreDisplayAliveTime::LoadFromNode( const CString& sDir, const XNode* pNode )
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void ScoreDisplayAliveTime::LoadFromNode( const RString& sDir, const XNode* pNode )
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{
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BitmapText::LoadFromNode( sDir, pNode );
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{
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CString sPlayerNumber;
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RString sPlayerNumber;
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bool b = pNode->GetAttrValue( "PlayerNumber", sPlayerNumber );
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ASSERT( b );
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m_PlayerNumber = (PlayerNumber) LuaHelpers::RunExpressionI(sPlayerNumber);
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@@ -39,7 +39,7 @@ void ScoreDisplayAliveTime::Update( float fDelta )
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BitmapText::Update( fDelta );
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}
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void ScoreDisplayAliveTime::PlayCommand( const CString &sCommandName, Actor* pParent )
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void ScoreDisplayAliveTime::PlayCommand( const RString &sCommandName, Actor* pParent )
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{
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// TODO: Add handling of GoalComplete message
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