CString -> RString

This commit is contained in:
Chris Danford
2006-01-22 01:00:06 +00:00
parent 870ed267fc
commit 7f821e8cfc
578 changed files with 3943 additions and 3946 deletions
+3 -3
View File
@@ -20,12 +20,12 @@ ScoreDisplayAliveTime::~ScoreDisplayAliveTime()
{
}
void ScoreDisplayAliveTime::LoadFromNode( const CString& sDir, const XNode* pNode )
void ScoreDisplayAliveTime::LoadFromNode( const RString& sDir, const XNode* pNode )
{
BitmapText::LoadFromNode( sDir, pNode );
{
CString sPlayerNumber;
RString sPlayerNumber;
bool b = pNode->GetAttrValue( "PlayerNumber", sPlayerNumber );
ASSERT( b );
m_PlayerNumber = (PlayerNumber) LuaHelpers::RunExpressionI(sPlayerNumber);
@@ -39,7 +39,7 @@ void ScoreDisplayAliveTime::Update( float fDelta )
BitmapText::Update( fDelta );
}
void ScoreDisplayAliveTime::PlayCommand( const CString &sCommandName, Actor* pParent )
void ScoreDisplayAliveTime::PlayCommand( const RString &sCommandName, Actor* pParent )
{
// TODO: Add handling of GoalComplete message