CString -> RString
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@@ -44,8 +44,8 @@
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#include "GameCommand.h"
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#include "LocalizedString.h"
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CString COMBO_X_NAME( size_t p, size_t both_sides ) { return "ComboXOffset" + (both_sides ? CString("BothSides") : ssprintf("OneSideP%d",int(p+1)) ); }
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CString ATTACK_DISPLAY_X_NAME( size_t p, size_t both_sides ){ return "AttackDisplayXOffset" + (both_sides ? CString("BothSides") : ssprintf("OneSideP%d",int(p+1)) ); }
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RString COMBO_X_NAME( size_t p, size_t both_sides ) { return "ComboXOffset" + (both_sides ? RString("BothSides") : ssprintf("OneSideP%d",int(p+1)) ); }
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RString ATTACK_DISPLAY_X_NAME( size_t p, size_t both_sides ){ return "AttackDisplayXOffset" + (both_sides ? RString("BothSides") : ssprintf("OneSideP%d",int(p+1)) ); }
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/* Distance to search for a note in Step(), in seconds. */
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static const float StepSearchDistance = 1.0f;
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@@ -134,7 +134,7 @@ Player::~Player()
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/* Init() does the expensive stuff: load sounds and note skins. Load() just loads a NoteData. */
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void Player::Init(
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const CString &sType,
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const RString &sType,
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PlayerState* pPlayerState,
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PlayerStageStats* pPlayerStageStats,
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LifeMeter* pLM,
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@@ -431,14 +431,14 @@ void Player::Load( const NoteData& noteData )
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// fade on the copy.
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//
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const Song* pSong = GAMESTATE->m_pCurSong;
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CString sSongDir = pSong->GetSongDir();
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RString sSongDir = pSong->GetSongDir();
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m_vKeysounds.resize( pSong->m_vsKeysoundFile.size() );
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RageSoundParams p;
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GameSoundManager::SetPlayerBalance( pn, p );
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for( unsigned i=0; i<m_vKeysounds.size(); i++ )
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{
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CString sKeysoundFilePath = sSongDir + pSong->m_vsKeysoundFile[i];
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RString sKeysoundFilePath = sSongDir + pSong->m_vsKeysoundFile[i];
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RageSound& sound = m_vKeysounds[i];
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if( sound.GetLoadedFilePath() != sKeysoundFilePath )
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sound.Load( sKeysoundFilePath, true );
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@@ -1344,7 +1344,7 @@ void Player::HandleAutosync(float fNoteOffset)
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const float mean = calc_mean( m_fOffset, m_fOffset+SAMPLE_COUNT );
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const float stddev = calc_stddev( m_fOffset, m_fOffset+SAMPLE_COUNT );
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CString sAutosyncType;
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RString sAutosyncType;
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switch( GAMESTATE->m_SongOptions.m_AutosyncType )
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{
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case SongOptions::AUTOSYNC_SONG:
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@@ -1855,7 +1855,7 @@ bool Player::IsPlayingBeginner() const
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return pSteps && pSteps->GetDifficulty() == DIFFICULTY_BEGINNER;
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}
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void Player::HandleMessage( const CString& sMessage )
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void Player::HandleMessage( const RString& sMessage )
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{
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// Reset autosync samples when toggling
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if( sMessage == MessageToString(Message_AutosyncChanged) )
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