CString -> RString

This commit is contained in:
Chris Danford
2006-01-22 01:00:06 +00:00
parent 870ed267fc
commit 7f821e8cfc
578 changed files with 3943 additions and 3946 deletions
+5 -5
View File
@@ -25,7 +25,7 @@ PercentageDisplay::PercentageDisplay()
m_LastMax = -1;
}
void PercentageDisplay::LoadFromNode( const CString& sDir, const XNode* pNode )
void PercentageDisplay::LoadFromNode( const RString& sDir, const XNode* pNode )
{
ActorFrame::LoadFromNode( sDir, pNode );
@@ -58,7 +58,7 @@ void PercentageDisplay::Load( const PlayerState *pPlayerState, const PlayerStage
Refresh();
}
void PercentageDisplay::Load( const PlayerState *pPlayerState, const PlayerStageStats *pPlayerStageStats, const CString &sMetricsGroup, bool bAutoRefresh )
void PercentageDisplay::Load( const PlayerState *pPlayerState, const PlayerStageStats *pPlayerStageStats, const RString &sMetricsGroup, bool bAutoRefresh )
{
m_pPlayerState = pPlayerState;
m_pPlayerStageStats = pPlayerStageStats;
@@ -111,7 +111,7 @@ void PercentageDisplay::Refresh()
m_Last = iActualDancePoints;
m_LastMax = iCurPossibleDancePoints;
CString sNumToDisplay;
RString sNumToDisplay;
if( PREFSMAN->m_bDancePointsForOni )
{
@@ -163,7 +163,7 @@ void PercentageDisplay::Refresh()
m_textPercent.SetText( sNumToDisplay );
}
CString PercentageDisplay::FormatPercentScore( float fPercentDancePoints )
RString PercentageDisplay::FormatPercentScore( float fPercentDancePoints )
{
// TRICKY: printf will round, but we want to truncate. Otherwise, we may display a percent
// score that's too high and doesn't match up with the calculated grade.
@@ -175,7 +175,7 @@ CString PercentageDisplay::FormatPercentScore( float fPercentDancePoints )
fPercentDancePoints = ftruncf( fPercentDancePoints, fTruncInterval );
CString s = ssprintf( "%*.*f%%", (int)PERCENT_TOTAL_SIZE, (int)PERCENT_DECIMAL_PLACES, fPercentDancePoints*100 );
RString s = ssprintf( "%*.*f%%", (int)PERCENT_TOTAL_SIZE, (int)PERCENT_DECIMAL_PLACES, fPercentDancePoints*100 );
return s;
}