CString -> RString
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@@ -56,7 +56,7 @@ PaneDisplay::PaneDisplay()
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m_CurPane = PANE_INVALID;
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}
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void PaneDisplay::Load( const CString &sMetricsGroup, PlayerNumber pn )
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void PaneDisplay::Load( const RString &sMetricsGroup, PlayerNumber pn )
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{
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m_PlayerNumber = pn;
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@@ -79,7 +79,7 @@ void PaneDisplay::Load( const CString &sMetricsGroup, PlayerNumber pn )
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ActorUtil::SetXYAndOnCommand( m_textContents[p], sMetricsGroup, this );
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m_ContentsFrame.AddChild( &m_textContents[p] );
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m_Labels[p].Load( THEME->GetPathG(sMetricsGroup,CString(g_Contents[p].name)+" label") );
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m_Labels[p].Load( THEME->GetPathG(sMetricsGroup,RString(g_Contents[p].name)+" label") );
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m_Labels[p]->SetName( ssprintf("%sLabel", g_Contents[p].name) );
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ActorUtil::SetXYAndOnCommand( m_Labels[p], sMetricsGroup, this );
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m_ContentsFrame.AddChild( m_Labels[p] );
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@@ -101,17 +101,17 @@ void PaneDisplay::Load( const CString &sMetricsGroup, PlayerNumber pn )
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m_CurPane = PANE_INVALID;
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}
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void PaneDisplay::LoadFromNode( const CString &sDir, const XNode *pNode )
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void PaneDisplay::LoadFromNode( const RString &sDir, const XNode *pNode )
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{
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ActorFrame::LoadFromNode( sDir, pNode );
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bool b;
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CString sMetricsGroup;
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RString sMetricsGroup;
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b = pNode->GetAttrValue( "MetricsGroup", sMetricsGroup );
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ASSERT( b );
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CString sPlayerNumber;
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RString sPlayerNumber;
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b = pNode->GetAttrValue( "PlayerNumber", sPlayerNumber );
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ASSERT( b );
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PlayerNumber pn = (PlayerNumber) LuaHelpers::RunExpressionI(sPlayerNumber);
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@@ -121,7 +121,7 @@ void PaneDisplay::LoadFromNode( const CString &sDir, const XNode *pNode )
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void PaneDisplay::SetContent( PaneContents c )
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{
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CString str = "?"; // fill this in
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RString str = "?"; // fill this in
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float val = 0; // fill this in
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const Song *pSong = GAMESTATE->m_pCurSong;
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