CString -> RString
This commit is contained in:
@@ -25,7 +25,7 @@
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#define ENTRY_MODE(s,i) THEME->GetMetric ("ScreenOptionsMaster",ssprintf("%s,%i",(s).c_str(),(i+1)))
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#define ENTRY_DEFAULT(s) THEME->GetMetric ("ScreenOptionsMaster",(s) + "Default")
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void OptionRowHandler::GetIconTextAndGameCommand( int iFirstSelection, CString &sIconTextOut, GameCommand &gcOut ) const
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void OptionRowHandler::GetIconTextAndGameCommand( int iFirstSelection, RString &sIconTextOut, GameCommand &gcOut ) const
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{
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sIconTextOut = "";
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gcOut.Init();
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@@ -62,7 +62,7 @@ public:
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vector<GameCommand> m_aListEntries;
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GameCommand m_Default;
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bool m_bUseModNameForIcon;
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vector<CString> m_vsBroadcastOnExport;
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vector<RString> m_vsBroadcastOnExport;
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OptionRowHandlerList() { Init(); }
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virtual void Init()
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@@ -77,7 +77,7 @@ public:
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{
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ASSERT( cmds.v.size() == 1 );
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const Command &command = cmds.v[0];
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CString sParam = command.GetArg(1);
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RString sParam = command.GetArg(1);
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ASSERT( command.m_vsArgs.size() == 2 );
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ASSERT( sParam.size() );
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@@ -98,7 +98,7 @@ public:
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for( unsigned i=1; i<cmds.v.size(); i++ )
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{
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const Command &cmd = cmds.v[i];
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CString sName = cmd.GetName();
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RString sName = cmd.GetName();
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if( sName == "together" ) m_Def.m_bOneChoiceForAllPlayers = true;
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else if( sName == "selectmultiple" ) m_Def.m_selectType = SELECT_MULTIPLE;
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@@ -115,7 +115,7 @@ public:
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m_Def.m_vEnabledForPlayers.clear();
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for( unsigned a=1; a<cmd.m_vsArgs.size(); a++ )
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{
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CString sArg = cmd.m_vsArgs[a];
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RString sArg = cmd.m_vsArgs[a];
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PlayerNumber pn = (PlayerNumber)(atoi(sArg)-1);
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ASSERT( pn >= 0 && pn < NUM_PLAYERS );
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m_Def.m_vEnabledForPlayers.insert( pn );
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@@ -150,8 +150,8 @@ public:
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m_aListEntries.push_back( mc );
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CString sName = mc.m_sName;
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CString sChoice = mc.m_sName;
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RString sName = mc.m_sName;
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RString sChoice = mc.m_sName;
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m_Def.m_vsChoices.push_back( sChoice );
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}
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}
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@@ -210,7 +210,7 @@ public:
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{
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if( iFallbackOption == -1 )
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{
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CString s = ssprintf("No options in row \"%s\" were selected, and no fallback row found; selected entry 0", m_cmds.v[0].GetName().c_str());
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RString s = ssprintf("No options in row \"%s\" were selected, and no fallback row found; selected entry 0", m_cmds.v[0].GetName().c_str());
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LOG->Warn( s );
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CHECKPOINT_M( s );
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iFallbackOption = 0;
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@@ -237,12 +237,12 @@ public:
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m_aListEntries[i].Apply( p );
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}
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}
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FOREACH_CONST( CString, m_vsBroadcastOnExport, s )
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FOREACH_CONST( RString, m_vsBroadcastOnExport, s )
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MESSAGEMAN->Broadcast( *s );
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return 0;
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}
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virtual void GetIconTextAndGameCommand( int iFirstSelection, CString &sIconTextOut, GameCommand &gcOut ) const
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virtual void GetIconTextAndGameCommand( int iFirstSelection, RString &sIconTextOut, GameCommand &gcOut ) const
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{
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sIconTextOut = m_bUseModNameForIcon ?
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m_aListEntries[iFirstSelection].m_sModifiers :
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@@ -265,7 +265,7 @@ class OptionRowHandlerListNoteSkins : public OptionRowHandlerList
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m_Def.m_bOneChoiceForAllPlayers = false;
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m_Def.m_bAllowThemeItems = false; // we theme the text ourself
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vector<CString> arraySkinNames;
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vector<RString> arraySkinNames;
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NOTESKIN->GetNoteSkinNames( arraySkinNames );
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for( unsigned skin=0; skin<arraySkinNames.size(); skin++ )
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{
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@@ -312,7 +312,7 @@ class OptionRowHandlerListSteps : public OptionRowHandlerList
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{
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Trail* pTrail = vTrails[i];
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CString s = CourseDifficultyToLocalizedString( pTrail->m_CourseDifficulty );
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RString s = CourseDifficultyToLocalizedString( pTrail->m_CourseDifficulty );
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s += ssprintf( " %d", pTrail->GetMeter() );
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m_Def.m_vsChoices.push_back( s );
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GameCommand mc;
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@@ -331,7 +331,7 @@ class OptionRowHandlerListSteps : public OptionRowHandlerList
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{
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Steps* pSteps = vpSteps[i];
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CString s;
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RString s;
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if( pSteps->GetDifficulty() == DIFFICULTY_EDIT )
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s = pSteps->GetDescription();
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else
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@@ -379,7 +379,7 @@ public:
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{
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ASSERT( cmds.v.size() == 1 );
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const Command &command = cmds.v[0];
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CString sParam = command.GetArg(1);
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RString sParam = command.GetArg(1);
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ASSERT( command.m_vsArgs.size() == 2 );
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ASSERT( sParam.size() );
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@@ -437,7 +437,7 @@ public:
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Steps* pSteps = m_vSteps[i];
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Difficulty dc = m_vDifficulties[i];
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CString s;
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RString s;
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if( dc == DIFFICULTY_EDIT )
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{
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if( pSteps )
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@@ -540,7 +540,7 @@ class OptionRowHandlerListCharacters: public OptionRowHandlerList
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for( unsigned i=0; i<vpCharacters.size(); i++ )
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{
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Character* pCharacter = vpCharacters[i];
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CString s = pCharacter->GetDisplayName();
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RString s = pCharacter->GetDisplayName();
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s.MakeUpper();
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m_Def.m_vsChoices.push_back( s );
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@@ -583,7 +583,7 @@ class OptionRowHandlerListGroups: public OptionRowHandlerList
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m_Def.m_sName = "Group";
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m_Default.m_sSongGroup = GROUP_ALL;
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vector<CString> vSongGroups;
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vector<RString> vSongGroups;
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SONGMAN->GetSongGroupNames( vSongGroups );
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ASSERT( vSongGroups.size() );
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@@ -594,7 +594,7 @@ class OptionRowHandlerListGroups: public OptionRowHandlerList
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m_aListEntries.push_back( mc );
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}
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FOREACH_CONST( CString, vSongGroups, g )
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FOREACH_CONST( RString, vSongGroups, g )
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{
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m_Def.m_vsChoices.push_back( *g );
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GameCommand mc;
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@@ -622,7 +622,7 @@ class OptionRowHandlerListDifficulties: public OptionRowHandlerList
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FOREACH_CONST( Difficulty, CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue(), d )
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{
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CString s = DifficultyToLocalizedString( *d );
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RString s = DifficultyToLocalizedString( *d );
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m_Def.m_vsChoices.push_back( s );
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GameCommand mc;
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@@ -675,7 +675,7 @@ public:
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ASSERT( cmds.v.size() == 1 );
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const Command &command = cmds.v[0];
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ASSERT( command.m_vsArgs.size() == 2 );
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CString sLuaFunction = command.m_vsArgs[1];
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RString sLuaFunction = command.m_vsArgs[1];
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ASSERT( sLuaFunction.size() );
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m_Def.m_bAllowThemeItems = false; // Lua options are always dynamic and can theme themselves.
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@@ -824,7 +824,7 @@ public:
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/* Run the Lua expression. It should return a table. */
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const Command &command = m_cmds.v[0];
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CString sName = command.m_vsArgs[0];
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RString sName = command.m_vsArgs[0];
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m_pLuaTable->SetFromExpression( sName );
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if( m_pLuaTable->GetLuaType() != LUA_TTABLE )
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@@ -989,7 +989,7 @@ public:
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{
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ASSERT( cmds.v.size() == 1 );
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const Command &command = cmds.v[0];
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CString sParam = command.GetArg(1);
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RString sParam = command.GetArg(1);
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ASSERT( command.m_vsArgs.size() == 2 );
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ASSERT( sParam.size() );
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@@ -1069,7 +1069,7 @@ public:
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{
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ASSERT( cmds.v.size() == 1 );
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const Command &command = cmds.v[0];
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CString sParam = command.GetArg(1);
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RString sParam = command.GetArg(1);
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ASSERT( command.m_vsArgs.size() == 2 );
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ASSERT( sParam.size() );
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@@ -1102,7 +1102,7 @@ public:
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m_Def.m_vsChoices.clear();
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FOREACH_CONST( StepsType, m_vStepsTypesToShow, st )
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{
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CString s = GAMEMAN->StepsTypeToLocalizedString( *st );
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RString s = GAMEMAN->StepsTypeToLocalizedString( *st );
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m_Def.m_vsChoices.push_back( s );
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}
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@@ -1182,7 +1182,7 @@ public:
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m_gc.ApplyToAllPlayers();
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return 0;
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}
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virtual void GetIconTextAndGameCommand( int iFirstSelection, CString &sIconTextOut, GameCommand &gcOut ) const
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virtual void GetIconTextAndGameCommand( int iFirstSelection, RString &sIconTextOut, GameCommand &gcOut ) const
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{
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sIconTextOut = "";
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gcOut = m_gc;
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@@ -1216,7 +1216,7 @@ OptionRowHandler* OptionRowHandlerUtil::Make( const Commands &cmds )
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{
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OptionRowHandler* pHand = NULL;
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const CString &name = cmds.v[0].GetName();
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const RString &name = cmds.v[0].GetName();
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#define MAKE( type ) { type *p = new type; p->Load( cmds ); pHand = p; }
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@@ -1225,7 +1225,7 @@ OptionRowHandler* OptionRowHandlerUtil::Make( const Commands &cmds )
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{
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ASSERT( cmds.v.size() == 1 );
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const Command &command = cmds.v[0];
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CString sParam = command.GetArg(1);
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RString sParam = command.GetArg(1);
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ASSERT( command.m_vsArgs.size() == 2 );
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ASSERT( sParam.size() );
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