CString -> RString
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@@ -126,7 +126,7 @@ works only if there are 5 banners in the scrolling list.
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void MusicBannerWheel::InsertNewBanner(int direction)
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{
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Song* pSong = NULL;
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CString sGraphicPath;
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RString sGraphicPath;
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int elementtoreplace=0;
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if( direction == GOINGLEFT)
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@@ -215,7 +215,7 @@ and once only.
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void MusicBannerWheel::LoadSongData()
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{
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Song* pSong = NULL;
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vector<CString> asGraphicPaths;
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vector<RString> asGraphicPaths;
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if(MAXSONGSINBUFFER >= arraySongs.size() && SingleLoad != 1) // less than the MAXSONGSINBUFFER means we can get away with loading the lot in one go
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{
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@@ -308,7 +308,7 @@ void MusicBannerWheel::ScanToNextGroup()
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int startingPos = localPos;
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Song* pSong;
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pSong = arraySongs[currentPos];
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CString currentGroupName = pSong->m_sGroupName;
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RString currentGroupName = pSong->m_sGroupName;
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localPos++;
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while(localPos != startingPos)
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{
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