CString -> RString

This commit is contained in:
Chris Danford
2006-01-22 01:00:06 +00:00
parent 870ed267fc
commit 7f821e8cfc
578 changed files with 3943 additions and 3946 deletions
+7 -7
View File
@@ -16,7 +16,7 @@ struct msMesh
msMesh();
~msMesh();
CString sName;
RString sName;
char nMaterialIndex;
vector<RageModelVertex> Vertices;
@@ -38,7 +38,7 @@ public:
AnimatedTexture();
~AnimatedTexture();
void Load( CString sTexOrIniFile );
void Load( RString sTexOrIniFile );
void Unload();
void Update( float fDelta );
@@ -85,7 +85,7 @@ private:
struct msMaterial
{
int nFlags;
CString sName;
RString sName;
RageColor Ambient;
RageColor Diffuse;
RageColor Specular;
@@ -115,8 +115,8 @@ struct msRotationKey
struct msBone
{
int nFlags;
CString sName;
CString sParentName;
RString sName;
RString sParentName;
RageVector3 Position;
RageVector3 Rotation;
@@ -131,7 +131,7 @@ struct msAnimation
{
vector<msBone> Bones;
int FindBoneByName( const CString &sName ) const
int FindBoneByName( const RString &sName ) const
{
for( unsigned i=0; i<Bones.size(); i++ )
if( Bones[i].sName == sName )
@@ -139,7 +139,7 @@ struct msAnimation
return -1;
}
bool LoadMilkshapeAsciiBones( CString sAniName, CString sPath );
bool LoadMilkshapeAsciiBones( RString sAniName, RString sPath );
int nTotalFrames;