CString -> RString

This commit is contained in:
Chris Danford
2006-01-22 01:00:06 +00:00
parent 870ed267fc
commit 7f821e8cfc
578 changed files with 3943 additions and 3946 deletions
+2 -2
View File
@@ -21,14 +21,14 @@ void MemoryCardDisplay::Load( PlayerNumber pn )
for( int i=0; i<NUM_MemoryCardState; i++ )
{
MemoryCardState mcs = (MemoryCardState)i;
CString sState = MemoryCardStateToString(mcs);
RString sState = MemoryCardStateToString(mcs);
m_spr[i].Load( THEME->GetPathG("MemoryCardDisplay",ssprintf("%s p%d",sState.c_str(),pn+1)) );
m_spr[i].SetHidden( true );
this->AddChild( &m_spr[i] );
}
}
void MemoryCardDisplay::LoadFromNode( const CString& sDir, const XNode* pNode )
void MemoryCardDisplay::LoadFromNode( const RString& sDir, const XNode* pNode )
{
PlayerNumber pn;
pNode->GetAttrValue("PlayerNumber", (int&) pn );