CString -> RString

This commit is contained in:
Chris Danford
2006-01-22 01:00:06 +00:00
parent 870ed267fc
commit 7f821e8cfc
578 changed files with 3943 additions and 3946 deletions
+3 -3
View File
@@ -26,7 +26,7 @@ void GhostArrowRow::Load( const PlayerState* pPlayerState, float fYReverseOffset
// init arrows
for( int c=0; c<pStyle->m_iColsPerPlayer; c++ )
{
const CString &sButton = GAMESTATE->GetCurrentGame()->ColToButtonName( c );
const RString &sButton = GAMESTATE->GetCurrentGame()->ColToButtonName( c );
m_bHoldIsActive.push_back( false );
m_bHoldWasActive.push_back( false );
@@ -92,7 +92,7 @@ void GhostArrowRow::DidTapNote( int iCol, TapNoteScore tns, bool bBright )
m_Ghost[iCol]->PlayCommand( "Bright" );
else
m_Ghost[iCol]->PlayCommand( "Dim" );
CString sJudge = TapNoteScoreToString( tns );
RString sJudge = TapNoteScoreToString( tns );
m_Ghost[iCol]->PlayCommand( Capitalize(sJudge) );
}
@@ -104,7 +104,7 @@ void GhostArrowRow::DidHoldNote( int iCol, HoldNoteScore hns, bool bBright )
m_Ghost[iCol]->PlayCommand( "Bright" );
else
m_Ghost[iCol]->PlayCommand( "Dim" );
CString sJudge = HoldNoteScoreToString( hns );
RString sJudge = HoldNoteScoreToString( hns );
m_Ghost[iCol]->PlayCommand( Capitalize(sJudge) );
}