CString -> RString
This commit is contained in:
@@ -26,7 +26,7 @@ void GhostArrowRow::Load( const PlayerState* pPlayerState, float fYReverseOffset
|
||||
// init arrows
|
||||
for( int c=0; c<pStyle->m_iColsPerPlayer; c++ )
|
||||
{
|
||||
const CString &sButton = GAMESTATE->GetCurrentGame()->ColToButtonName( c );
|
||||
const RString &sButton = GAMESTATE->GetCurrentGame()->ColToButtonName( c );
|
||||
|
||||
m_bHoldIsActive.push_back( false );
|
||||
m_bHoldWasActive.push_back( false );
|
||||
@@ -92,7 +92,7 @@ void GhostArrowRow::DidTapNote( int iCol, TapNoteScore tns, bool bBright )
|
||||
m_Ghost[iCol]->PlayCommand( "Bright" );
|
||||
else
|
||||
m_Ghost[iCol]->PlayCommand( "Dim" );
|
||||
CString sJudge = TapNoteScoreToString( tns );
|
||||
RString sJudge = TapNoteScoreToString( tns );
|
||||
m_Ghost[iCol]->PlayCommand( Capitalize(sJudge) );
|
||||
}
|
||||
|
||||
@@ -104,7 +104,7 @@ void GhostArrowRow::DidHoldNote( int iCol, HoldNoteScore hns, bool bBright )
|
||||
m_Ghost[iCol]->PlayCommand( "Bright" );
|
||||
else
|
||||
m_Ghost[iCol]->PlayCommand( "Dim" );
|
||||
CString sJudge = HoldNoteScoreToString( hns );
|
||||
RString sJudge = HoldNoteScoreToString( hns );
|
||||
m_Ghost[iCol]->PlayCommand( Capitalize(sJudge) );
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user