CString -> RString

This commit is contained in:
Chris Danford
2006-01-22 01:00:06 +00:00
parent 870ed267fc
commit 7f821e8cfc
578 changed files with 3943 additions and 3946 deletions
+19 -19
View File
@@ -46,12 +46,12 @@ GameState* GAMESTATE = NULL; // global and accessable from anywhere in our progr
ThemeMetric<bool> USE_NAME_BLACKLIST("GameState","UseNameBlacklist");
ThemeMetric<CString> DEFAULT_SORT ("GameState","DefaultSort");
ThemeMetric<RString> DEFAULT_SORT ("GameState","DefaultSort");
SortOrder GetDefaultSort()
{
return StringToSortOrder( DEFAULT_SORT );
}
ThemeMetric<CString> DEFAULT_SONG ("GameState","DefaultSong");
ThemeMetric<RString> DEFAULT_SONG ("GameState","DefaultSong");
Song* GameState::GetDefaultSong() const
{
SongID sid;
@@ -127,12 +127,12 @@ GameState::~GameState()
SAFE_DELETE( m_pTimingDataOriginal );
}
void GameState::ApplyGameCommand( const CString &sCommand, PlayerNumber pn )
void GameState::ApplyGameCommand( const RString &sCommand, PlayerNumber pn )
{
GameCommand m;
m.Load( 0, ParseCommands(sCommand) );
CString sWhy;
RString sWhy;
if( !m.IsPlayable(&sWhy) )
RageException::Throw( "Can't apply mode \"%s\": %s", sCommand.c_str(), sWhy.c_str() );
@@ -145,7 +145,7 @@ void GameState::ApplyGameCommand( const CString &sCommand, PlayerNumber pn )
void GameState::ApplyCmdline()
{
/* We need to join players before we can set the style. */
CString sPlayer;
RString sPlayer;
for( int i = 0; GetCommandlineArgument( "player", &sPlayer, i ); ++i )
{
int pn = atoi( sPlayer )-1;
@@ -155,7 +155,7 @@ void GameState::ApplyCmdline()
this->JoinPlayer( (PlayerNumber) pn );
}
CString sMode;
RString sMode;
for( int i = 0; GetCommandlineArgument( "mode", &sMode, i ); ++i )
{
ApplyGameCommand( sMode );
@@ -357,7 +357,7 @@ void GameState::PlayersFinalized()
Profile* pProfile = PROFILEMAN->GetProfile(pn);
CString sModifiers;
RString sModifiers;
if( pProfile->GetDefaultModifiers( this->m_pCurGame, sModifiers ) )
{
/* We don't save negative preferences (eg. "no reverse"). If the theme
@@ -578,7 +578,7 @@ void GameState::Update( float fDelta )
void GameState::SetCurGame( const Game *pGame )
{
m_pCurGame.Set( pGame );
CString sGame = pGame ? CString(pGame->m_szName) : CString();
RString sGame = pGame ? RString(pGame->m_szName) : RString();
PREFSMAN->SetCurrentGame( sGame );
}
@@ -764,7 +764,7 @@ int GameState::GetCourseSongIndex() const
static LocalizedString PLAYER1 ("GameState","Player 1");
static LocalizedString PLAYER2 ("GameState","Player 2");
static LocalizedString CPU ("GameState","CPU");
CString GameState::GetPlayerDisplayName( PlayerNumber pn ) const
RString GameState::GetPlayerDisplayName( PlayerNumber pn ) const
{
ASSERT( IsPlayerEnabled(pn) );
const LocalizedString *pDefaultNames[] = { &PLAYER1, &PLAYER2 };
@@ -1030,7 +1030,7 @@ void GameState::GetDefaultSongOptions( SongOptions &so )
so.FromString( CommonMetrics::DEFAULT_MODIFIERS );
}
void GameState::ApplyModifiers( PlayerNumber pn, CString sModifiers )
void GameState::ApplyModifiers( PlayerNumber pn, RString sModifiers )
{
m_pPlayerState[pn]->m_PlayerOptions.FromString( sModifiers );
m_SongOptions.FromString( sModifiers );
@@ -1095,7 +1095,7 @@ bool GameState::IsDisqualified( PlayerNumber pn )
}
}
void GameState::GetAllUsedNoteSkins( vector<CString> &out ) const
void GameState::GetAllUsedNoteSkins( vector<RString> &out ) const
{
FOREACH_EnabledPlayer( pn )
{
@@ -1453,7 +1453,7 @@ bool GameState::AnyPlayerHasRankingFeats() const
return false;
}
void GameState::StoreRankingName( PlayerNumber pn, CString sName )
void GameState::StoreRankingName( PlayerNumber pn, RString sName )
{
sName.MakeUpper();
@@ -1462,7 +1462,7 @@ void GameState::StoreRankingName( PlayerNumber pn, CString sName )
RageFile file;
if( file.Open(NAME_BLACKLIST_FILE) )
{
CString sLine;
RString sLine;
while( !file.AtEOF() )
{
@@ -1575,7 +1575,7 @@ bool GameState::IsTimeToPlayAttractSounds() const
return false;
}
void GameState::VisitAttractScreen( const CString sScreenName )
void GameState::VisitAttractScreen( const RString sScreenName )
{
if( sScreenName == CommonMetrics::FIRST_ATTRACT_SCREEN.GetValue() )
m_iNumTimesThroughAttract++;
@@ -1743,7 +1743,7 @@ float GameState::GetGoalPercentComplete( PlayerNumber pn )
return fActual / fGoal;
}
bool GameState::PlayerIsUsingModifier( PlayerNumber pn, const CString &sModifier )
bool GameState::PlayerIsUsingModifier( PlayerNumber pn, const RString &sModifier )
{
PlayerOptions po = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions;
SongOptions so = GAMESTATE->m_SongOptions;
@@ -1985,7 +1985,7 @@ public:
for( unsigned i=0; i<vpStepsToShow.size(); i++ )
{
const Steps* pSteps = vpStepsToShow[i];
CString sDifficulty = DifficultyToLocalizedString( pSteps->GetDifficulty() );
RString sDifficulty = DifficultyToLocalizedString( pSteps->GetDifficulty() );
// HACK: reset capitalization
sDifficulty.MakeLower();
@@ -2090,14 +2090,14 @@ LuaFunction_NoArgs( IsFinalStage, GAMESTATE->IsFinalStage() )
LuaFunction_NoArgs( IsExtraStage, GAMESTATE->IsExtraStage() )
LuaFunction_NoArgs( IsExtraStage2, GAMESTATE->IsExtraStage2() )
LuaFunction_NoArgs( CourseSongIndex, GAMESTATE->GetCourseSongIndex() )
LuaFunction_NoArgs( CurStyleName, CString( GAMESTATE->m_pCurStyle == NULL ? "none": GAMESTATE->GetCurrentStyle()->m_szName ) )
LuaFunction_NoArgs( CurStyleName, RString( GAMESTATE->m_pCurStyle == NULL ? "none": GAMESTATE->GetCurrentStyle()->m_szName ) )
LuaFunction_NoArgs( GetNumPlayersEnabled, GAMESTATE->GetNumPlayersEnabled() )
LuaFunction_NoArgs( GetEasiestNotesDifficulty, GAMESTATE->GetEasiestStepsDifficulty() )
CString GetStageText()
RString GetStageText()
{
// all lowercase or compatibility with scripts
CString s = StageToString( GAMESTATE->GetCurrentStage() );
RString s = StageToString( GAMESTATE->GetCurrentStage() );
s.MakeLower();
return s;
}