CString -> RString

This commit is contained in:
Chris Danford
2006-01-22 01:00:06 +00:00
parent 870ed267fc
commit 7f821e8cfc
578 changed files with 3943 additions and 3946 deletions
+2 -2
View File
@@ -15,7 +15,7 @@ int Game::GetNumGameplayButtons() const
return iIndexOfStart;
}
GameButton Game::ButtonNameToIndex( const CString &sButtonName ) const
GameButton Game::ButtonNameToIndex( const RString &sButtonName ) const
{
for( int i=0; i<m_iButtonsPerController; i++ )
if( stricmp(m_szButtonNames[i], sButtonName) == 0 )
@@ -88,7 +88,7 @@ void Game::MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const
}
}
CString Game::ColToButtonName( int col ) const
RString Game::ColToButtonName( int col ) const
{
const Style *pStyle = GAMESTATE->GetCurrentStyle();
const char *pzColumnName = pStyle->m_ColumnInfo[PLAYER_1][col].pzName;