CString -> RString
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@@ -15,7 +15,7 @@ int Game::GetNumGameplayButtons() const
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return iIndexOfStart;
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}
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GameButton Game::ButtonNameToIndex( const CString &sButtonName ) const
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GameButton Game::ButtonNameToIndex( const RString &sButtonName ) const
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{
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for( int i=0; i<m_iButtonsPerController; i++ )
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if( stricmp(m_szButtonNames[i], sButtonName) == 0 )
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@@ -88,7 +88,7 @@ void Game::MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const
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}
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}
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CString Game::ColToButtonName( int col ) const
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RString Game::ColToButtonName( int col ) const
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{
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const Style *pStyle = GAMESTATE->GetCurrentStyle();
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const char *pzColumnName = pStyle->m_ColumnInfo[PLAYER_1][col].pzName;
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