CString -> RString
This commit is contained in:
@@ -34,7 +34,7 @@ void ActiveAttackList::Refresh()
|
||||
{
|
||||
const AttackArray& attacks = m_pPlayerState->m_ActiveAttacks;
|
||||
|
||||
vector<CString> vsThemedMods;
|
||||
vector<RString> vsThemedMods;
|
||||
for( unsigned i=0; i<attacks.size(); i++ )
|
||||
{
|
||||
const Attack& attack = attacks[i];
|
||||
@@ -49,7 +49,7 @@ void ActiveAttackList::Refresh()
|
||||
po.GetThemedMods( vsThemedMods );
|
||||
}
|
||||
|
||||
CString s = join( "\n", vsThemedMods );
|
||||
RString s = join( "\n", vsThemedMods );
|
||||
|
||||
this->SetText( s ); // BitmapText will not rebuild vertices if these strings are the same.
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user