whitespace changes only

This commit is contained in:
Glenn Maynard
2003-09-19 02:05:26 +00:00
parent 38a8b92511
commit 7f69823967
+41 -41
View File
@@ -95,10 +95,10 @@ const AutoJoyMapping g_AutoJoyMappings[] =
"GIC USB Joystick",
"Boom USB convertor (black/gray)",
{
{ 0, JOY_16, DANCE_BUTTON_LEFT },
{ 0, JOY_14, DANCE_BUTTON_RIGHT },
{ 0, JOY_13, DANCE_BUTTON_UP },
{ 0, JOY_15, DANCE_BUTTON_DOWN },
{ 0, JOY_16, DANCE_BUTTON_LEFT },
{ 0, JOY_14, DANCE_BUTTON_RIGHT },
{ 0, JOY_13, DANCE_BUTTON_UP },
{ 0, JOY_15, DANCE_BUTTON_DOWN },
{-1, -1, -1 },
}
},
@@ -107,10 +107,10 @@ const AutoJoyMapping g_AutoJoyMappings[] =
"4 axis 16 button joystick",
"PC Magic Box",
{
{ 0, JOY_16, DANCE_BUTTON_LEFT },
{ 0, JOY_14, DANCE_BUTTON_RIGHT },
{ 0, JOY_13, DANCE_BUTTON_UP },
{ 0, JOY_15, DANCE_BUTTON_DOWN },
{ 0, JOY_16, DANCE_BUTTON_LEFT },
{ 0, JOY_14, DANCE_BUTTON_RIGHT },
{ 0, JOY_13, DANCE_BUTTON_UP },
{ 0, JOY_15, DANCE_BUTTON_DOWN },
{-1, -1, -1 },
}
},
@@ -119,18 +119,18 @@ const AutoJoyMapping g_AutoJoyMappings[] =
"GamePad Pro USB ", // yes, there is a space at the end
"GamePad Pro USB",
{
{ 0, JOY_LEFT, DANCE_BUTTON_LEFT },
{ 0, JOY_RIGHT, DANCE_BUTTON_RIGHT },
{ 0, JOY_UP, DANCE_BUTTON_UP },
{ 0, JOY_DOWN, DANCE_BUTTON_DOWN },
{ 1, JOY_1, DANCE_BUTTON_LEFT },
{ 1, JOY_3, DANCE_BUTTON_RIGHT },
{ 1, JOY_4, DANCE_BUTTON_UP },
{ 1, JOY_2, DANCE_BUTTON_DOWN },
{ 0, JOY_5, DANCE_BUTTON_UPLEFT },
{ 0, JOY_6, DANCE_BUTTON_UPRIGHT },
{ 0, JOY_9, DANCE_BUTTON_BACK },
{ 0, JOY_10, DANCE_BUTTON_START },
{ 0, JOY_LEFT, DANCE_BUTTON_LEFT },
{ 0, JOY_RIGHT, DANCE_BUTTON_RIGHT },
{ 0, JOY_UP, DANCE_BUTTON_UP },
{ 0, JOY_DOWN, DANCE_BUTTON_DOWN },
{ 1, JOY_1, DANCE_BUTTON_LEFT },
{ 1, JOY_3, DANCE_BUTTON_RIGHT },
{ 1, JOY_4, DANCE_BUTTON_UP },
{ 1, JOY_2, DANCE_BUTTON_DOWN },
{ 0, JOY_5, DANCE_BUTTON_UPLEFT },
{ 0, JOY_6, DANCE_BUTTON_UPRIGHT },
{ 0, JOY_9, DANCE_BUTTON_BACK },
{ 0, JOY_10, DANCE_BUTTON_START },
{-1, -1, -1 },
}
},
@@ -198,27 +198,27 @@ const AutoJoyMapping g_AutoJoyMappings[] =
{-1, -1, -1 },
}
},
{
GAME_DANCE,
"0b43:0003", // The EMS USB2 doesn't provide a model string, so Linux
"EMS USB2", // just gives us the VendorID and ModelID in hex.
{
// Player 1.
{ 0, JOY_13, DANCE_BUTTON_UP },
{ 0, JOY_16, DANCE_BUTTON_LEFT },
{ 0, JOY_14, DANCE_BUTTON_RIGHT },
{ 0, JOY_15, DANCE_BUTTON_DOWN },
{ 0, JOY_3, DANCE_BUTTON_UPLEFT },
{ 0, JOY_2, DANCE_BUTTON_UPRIGHT },
{ 0, JOY_10, DANCE_BUTTON_START },
// Player 2.
{ 0, JOY_29, DANCE_BUTTON_UP, true },
{ 0, JOY_30, DANCE_BUTTON_RIGHT, true },
{ 0, JOY_31, DANCE_BUTTON_DOWN, true },
{ 0, JOY_32, DANCE_BUTTON_LEFT, true },
{ 0, JOY_18, DANCE_BUTTON_UPRIGHT, true },
{ 0, JOY_19, DANCE_BUTTON_UPLEFT, true },
{ 0, JOY_26, DANCE_BUTTON_START, true },
{
GAME_DANCE,
"0b43:0003", // The EMS USB2 doesn't provide a model string, so Linux
"EMS USB2", // just gives us the VendorID and ModelID in hex.
{
// Player 1.
{ 0, JOY_13, DANCE_BUTTON_UP },
{ 0, JOY_16, DANCE_BUTTON_LEFT },
{ 0, JOY_14, DANCE_BUTTON_RIGHT },
{ 0, JOY_15, DANCE_BUTTON_DOWN },
{ 0, JOY_3, DANCE_BUTTON_UPLEFT },
{ 0, JOY_2, DANCE_BUTTON_UPRIGHT },
{ 0, JOY_10, DANCE_BUTTON_START },
// Player 2.
{ 0, JOY_29, DANCE_BUTTON_UP, true },
{ 0, JOY_30, DANCE_BUTTON_RIGHT, true },
{ 0, JOY_31, DANCE_BUTTON_DOWN, true },
{ 0, JOY_32, DANCE_BUTTON_LEFT, true },
{ 0, JOY_18, DANCE_BUTTON_UPRIGHT, true },
{ 0, JOY_19, DANCE_BUTTON_UPLEFT, true },
{ 0, JOY_26, DANCE_BUTTON_START, true },
{-1, -1, -1 },
}
},