move VideoModeParams out of RageDisplay to reduce header dependencies
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@@ -3,7 +3,7 @@
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#define GRAPHICS_WINDOW_H
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#include <windows.h>
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#include "RageDisplay.h" // for RageDisplay::VideoModeParams
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struct VideoModeParams; // for VideoModeParams
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namespace GraphicsWindow
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{
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@@ -13,16 +13,16 @@ namespace GraphicsWindow
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/* Shut down completely. */
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void Shutdown();
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void SetVideoModeParams( const RageDisplay::VideoModeParams &p );
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CString SetScreenMode( const RageDisplay::VideoModeParams &p );
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void CreateGraphicsWindow( const RageDisplay::VideoModeParams &p );
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void RecreateGraphicsWindow( const RageDisplay::VideoModeParams &p );
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void SetVideoModeParams( const VideoModeParams &p );
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CString SetScreenMode( const VideoModeParams &p );
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void CreateGraphicsWindow( const VideoModeParams &p );
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void RecreateGraphicsWindow( const VideoModeParams &p );
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void DestroyGraphicsWindow();
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void ConfigureGraphicsWindow( const RageDisplay::VideoModeParams &p );
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void ConfigureGraphicsWindow( const VideoModeParams &p );
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LRESULT CALLBACK GraphicsWindow_WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
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RageDisplay::VideoModeParams GetParams();
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void GetParams( VideoModeParams ¶msOut );
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HDC GetHDC();
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void Update();
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