move VideoModeParams out of RageDisplay to reduce header dependencies
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@@ -3,7 +3,7 @@
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/* This handles low-level operations that OGL 1.x doesn't give us. */
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#include "RageDisplay.h" // for RageDisplay::VideoModeParams
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#include "RageDisplay.h" // for VideoModeParams
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class LowLevelWindow
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{
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@@ -15,12 +15,12 @@ public:
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// Return "" if mode change was successful, otherwise an error message.
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// bNewDeviceOut is set true if a new device was created and textures
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// need to be reloaded.
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virtual CString TryVideoMode( RageDisplay::VideoModeParams p, bool &bNewDeviceOut ) = 0;
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virtual CString TryVideoMode( VideoModeParams p, bool &bNewDeviceOut ) = 0;
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virtual void SwapBuffers() = 0;
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virtual void Update() { }
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virtual RageDisplay::VideoModeParams GetVideoModeParams() const = 0;
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virtual VideoModeParams GetVideoModeParams() const = 0;
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};
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#endif
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