better name: DifficultyMeter -> DifficultyDisplay

This commit is contained in:
Chris Danford
2008-03-11 10:41:11 +00:00
parent e8aa2fb4f6
commit 7f5657901c
16 changed files with 71 additions and 71 deletions
@@ -16,13 +16,13 @@ local function Autogen(pn)
return t;
end
local function DifficultyMeter(pn)
local function DifficultyDisplay(pn)
local function set(self, player)
self:SetFromGameState( player );
end
local t = Def.DifficultyMeter {
Type="DifficultyMeter"; -- metrics section
local t = Def.DifficultyDisplay {
Type="DifficultyDisplay"; -- metrics section
};
if pn == PLAYER_1 then
@@ -412,12 +412,12 @@ local t = Def.ActorFrame {
-- OffCommand=cmd(linear,0.5;zoomy,0);
--};
--DifficultyMeter(PLAYER_1) .. {
--DifficultyDisplay(PLAYER_1) .. {
-- BeginCommand=cmd(player,PLAYER_1;x,SCREEN_CENTER_X-254;y,SCREEN_CENTER_Y-20);
-- OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
-- OffCommand=cmd(linear,0.5;zoomy,0);
--};
--DifficultyMeter(PLAYER_2) .. {
--DifficultyDisplay(PLAYER_2) .. {
-- BeginCommand=cmd(player,PLAYER_2;x,SCREEN_CENTER_X-121;y,SCREEN_CENTER_Y-20);
-- OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
-- OffCommand=cmd(linear,0.5;zoomy,0);

Before

Width:  |  Height:  |  Size: 322 B

After

Width:  |  Height:  |  Size: 322 B

+40 -40
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@@ -1660,14 +1660,14 @@ DifficultyIconP2X=SCREEN_CENTER_X+106
DifficultyIconP2Y=SCREEN_CENTER_Y-160
DifficultyIconP2OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
DifficultyIconP2OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
DifficultyMeterP1X=SCREEN_CENTER_X-106
DifficultyMeterP1Y=SCREEN_CENTER_Y-160
DifficultyMeterP1OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
DifficultyMeterP1OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
DifficultyMeterP2X=SCREEN_CENTER_X+106
DifficultyMeterP2Y=SCREEN_CENTER_Y-160
DifficultyMeterP2OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
DifficultyMeterP2OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
DifficultyDisplayP1X=SCREEN_CENTER_X-106
DifficultyDisplayP1Y=SCREEN_CENTER_Y-160
DifficultyDisplayP1OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
DifficultyDisplayP1OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
DifficultyDisplayP2X=SCREEN_CENTER_X+106
DifficultyDisplayP2Y=SCREEN_CENTER_Y-160
DifficultyDisplayP2OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
DifficultyDisplayP2OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
ScoreNumberP1X=SCREEN_CENTER_X-160
ScoreNumberP1Y=SCREEN_CENTER_Y+140
ScoreNumberP2X=SCREEN_CENTER_X+160
@@ -1954,7 +1954,7 @@ LifePercentChangeCheckpointHit=0.002
[LifeMeterTime]
Fallback="LifeMeterBar"
[DifficultyMeter]
[DifficultyDisplay]
FrameX=0
FrameY=0
FrameOnCommand=
@@ -1973,8 +1973,8 @@ MeterY=0
MeterOnCommand=shadowlength,0
MeterSetCommand=%function(self,param) if param.Difficulty then self:diffuse(DifficultyColor(param.Difficulty)) end end
[DifficultyMeterEdit]
Fallback="DifficultyMeter"
[DifficultyDisplayEdit]
Fallback="DifficultyDisplay"
ShowMeter=true
MeterX=-70
MeterY=0
@@ -3733,41 +3733,41 @@ PrevScreen="ScreenOptionsService"
ScrollRandom=false
ScrollRoulette=false
[ScreenGameplay DifficultyMeterP1]
Fallback="DifficultyMeter"
[ScreenGameplay DifficultyDisplayP1]
Fallback="DifficultyDisplay"
[ScreenGameplay DifficultyMeterP2]
Fallback="DifficultyMeter"
[ScreenGameplay DifficultyDisplayP2]
Fallback="DifficultyDisplay"
[ScreenGameplayExtra DifficultyMeterP1]
Fallback="DifficultyMeter"
[ScreenGameplayExtra DifficultyDisplayP1]
Fallback="DifficultyDisplay"
[ScreenGameplayExtra DifficultyMeterP2]
Fallback="DifficultyMeter"
[ScreenGameplayExtra DifficultyDisplayP2]
Fallback="DifficultyDisplay"
[ScreenDemonstration DifficultyMeterP1]
Fallback="DifficultyMeter"
[ScreenDemonstration DifficultyDisplayP1]
Fallback="DifficultyDisplay"
[ScreenDemonstration DifficultyMeterP2]
Fallback="DifficultyMeter"
[ScreenDemonstration DifficultyDisplayP2]
Fallback="DifficultyDisplay"
[ScreenEvaluation DifficultyMeterP1]
Fallback="DifficultyMeter"
[ScreenEvaluation DifficultyDisplayP1]
Fallback="DifficultyDisplay"
[ScreenEvaluation DifficultyMeterP2]
Fallback="DifficultyMeter"
[ScreenEvaluation DifficultyDisplayP2]
Fallback="DifficultyDisplay"
[ScreenGameplayMultiplayer DifficultyMeterP1]
Fallback="DifficultyMeter"
[ScreenGameplayMultiplayer DifficultyDisplayP1]
Fallback="DifficultyDisplay"
[ScreenGameplaySyncMachine DifficultyMeterP1]
Fallback="DifficultyMeter"
[ScreenGameplaySyncMachine DifficultyDisplayP1]
Fallback="DifficultyDisplay"
[ScreenGameplayShared DifficultyMeterP1]
Fallback="DifficultyMeter"
[ScreenGameplayShared DifficultyDisplayP1]
Fallback="DifficultyDisplay"
[ScreenGameplayShared DifficultyMeterP2]
Fallback="DifficultyMeter"
[ScreenGameplayShared DifficultyDisplayP2]
Fallback="DifficultyDisplay"
[ScreenEdit]
PrepareScreens=GetEditModeSubScreens()
@@ -4039,11 +4039,11 @@ LineHighlightX=0
ColorSelected=color("1,1,1,1")
ColorNotSelected=color("0.7,0.7,0.7,1")
[ScreenJukebox DifficultyMeterP1]
Fallback="ScreenGameplay DifficultyMeterP1"
[ScreenJukebox DifficultyDisplayP1]
Fallback="ScreenGameplay DifficultyDisplayP1"
[ScreenJukebox DifficultyMeterP2]
Fallback="ScreenGameplay DifficultyMeterP2"
[ScreenJukebox DifficultyDisplayP2]
Fallback="ScreenGameplay DifficultyDisplayP2"
[ScreenOptionsManage]
Fallback="ScreenOptionsSimple"
@@ -4380,7 +4380,7 @@ CursorP1HideCommand=linear,.3;diffusealpha,0
CursorP2HideCommand=linear,.3;diffusealpha,0
[DifficultyListRow]
Fallback=DifficultyMeter
Fallback=DifficultyDisplay
FrameX=0
FrameY=0
FrameOnCommand=
+1 -1
View File
@@ -4,7 +4,7 @@
#include "Song.h"
#include "Steps.h"
#include "Style.h"
#include "DifficultyMeter.h"
#include "DifficultyDisplay.h"
#include "StepsUtil.h"
#include "CommonMetrics.h"
#include "Foreach.h"
+2 -2
View File
@@ -3,7 +3,7 @@
#include "ActorFrame.h"
#include "PlayerNumber.h"
#include "DifficultyMeter.h"
#include "DifficultyDisplay.h"
#include "ThemeMetric.h"
class Song;
@@ -44,7 +44,7 @@ private:
struct Line
{
DifficultyMeter m_Meter;
DifficultyDisplay m_Meter;
};
vector<Line> m_Lines;
+2 -2
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@@ -174,12 +174,12 @@ void EditMenu::Load( const RString &sType )
this->AddChild( &m_SongTextBanner );
m_Meter.SetName( "Meter" );
m_Meter.Load( "DifficultyMeterEdit" );
m_Meter.Load( "DifficultyDisplayEdit" );
ActorUtil::SetXY( m_Meter, sType );
this->AddChild( &m_Meter );
m_SourceMeter.SetName( "SourceMeter" );
m_SourceMeter.Load( "DifficultyMeterEdit" );
m_SourceMeter.Load( "DifficultyDisplayEdit" );
ActorUtil::SetXY( m_SourceMeter, sType );
this->AddChild( &m_SourceMeter );
+3 -3
View File
@@ -7,7 +7,7 @@
#include "FadingBanner.h"
#include "TextBanner.h"
#include "GameConstantsAndTypes.h"
#include "DifficultyMeter.h"
#include "DifficultyDisplay.h"
#include "RageSound.h"
#include "EnumHelper.h"
#include "ThemeMetric.h"
@@ -94,8 +94,8 @@ private:
FadingBanner m_GroupBanner;
FadingBanner m_SongBanner;
TextBanner m_SongTextBanner;
DifficultyMeter m_Meter;
DifficultyMeter m_SourceMeter;
DifficultyDisplay m_Meter;
DifficultyDisplay m_SourceMeter;
struct StepsAndDifficulty
+1 -1
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@@ -312,8 +312,8 @@ Transition.cpp Transition.h
ActorsInMenus = \
ActiveAttackList.cpp ActiveAttackList.h BPMDisplay.cpp BPMDisplay.h ComboGraph.cpp ComboGraph.h \
CourseContentsList.cpp CourseContentsList.h \
DifficultyDisplay.cpp DifficultyDisplay.h \
DifficultyList.cpp DifficultyList.h \
DifficultyMeter.cpp DifficultyMeter.h \
DualScrollBar.cpp DualScrollBar.h \
EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h \
GradeDisplay.cpp GradeDisplay.h GraphDisplay.cpp GraphDisplay.h \
+1 -1
View File
@@ -50,7 +50,7 @@
#include "ActiveAttackList.h"
#include "Player.h"
#include "DifficultyIcon.h"
#include "DifficultyMeter.h"
#include "DifficultyDisplay.h"
#include "XmlFile.h"
#include "Background.h"
#include "Foreground.h"
+8 -8
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@@ -67,10 +67,10 @@ void ScreenNetSelectMusic::Init()
ON_COMMAND( m_DifficultyIcon[p] );
m_DC[p] = GAMESTATE->m_PreferredDifficulty[p];
m_DifficultyMeters[p].SetName( ssprintf("MeterP%d",p+1) );
m_DifficultyMeters[p].Load( "DifficultyMeter" );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_DifficultyMeters[p] );
this->AddChild( &m_DifficultyMeters[p] );
m_DifficultyDisplays[p].SetName( ssprintf("MeterP%d",p+1) );
m_DifficultyDisplays[p].Load( "DifficultyDisplay" );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_DifficultyDisplays[p] );
this->AddChild( &m_DifficultyDisplays[p] );
}
m_MusicWheel.SetName( "MusicWheel" );
@@ -452,7 +452,7 @@ void ScreenNetSelectMusic::TweenOffScreen()
FOREACH_EnabledPlayer (pn)
{
OFF_COMMAND( m_DifficultyMeters[pn] );
OFF_COMMAND( m_DifficultyDisplays[pn] );
OFF_COMMAND( m_DifficultyIcon[pn] );
OFF_COMMAND( m_OptionIconRow[pn] );
}
@@ -488,7 +488,7 @@ void ScreenNetSelectMusic::UpdateDifficulties( PlayerNumber pn )
{
if ( GAMESTATE->m_pCurSong == NULL )
{
m_DifficultyMeters[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
m_DifficultyDisplays[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
m_DifficultyIcon[pn].SetFromSteps( pn, NULL ); //It will blank it out
return;
}
@@ -506,9 +506,9 @@ void ScreenNetSelectMusic::UpdateDifficulties( PlayerNumber pn )
GAMESTATE->m_pCurSteps[pn].Set( pSteps );
if ( ( m_DC[pn] < NUM_Difficulty ) && ( m_DC[pn] >= Difficulty_Beginner ) )
m_DifficultyMeters[pn].SetFromSteps( pSteps );
m_DifficultyDisplays[pn].SetFromSteps( pSteps );
else
m_DifficultyMeters[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
m_DifficultyDisplays[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
}
void ScreenNetSelectMusic::MusicChanged()
+2 -2
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@@ -8,7 +8,7 @@
#include "Sprite.h"
#include "DifficultyIcon.h"
#include "Difficulty.h"
#include "DifficultyMeter.h"
#include "DifficultyDisplay.h"
#include "MusicWheel.h"
#include "OptionIconRow.h"
#include "BPMDisplay.h"
@@ -68,7 +68,7 @@ private:
Difficulty m_DC[NUM_PLAYERS];
void UpdateDifficulties( PlayerNumber pn );
DifficultyMeter m_DifficultyMeters[NUM_PLAYERS];
DifficultyDisplay m_DifficultyDisplays[NUM_PLAYERS];
RageSound m_soundChangeOpt;
RageSound m_soundChangeSel;
+6 -6
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@@ -1358,18 +1358,18 @@ cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\
<File
RelativePath="CourseContentsList.h">
</File>
<File
RelativePath=".\DifficultyDisplay.cpp">
</File>
<File
RelativePath=".\DifficultyDisplay.h">
</File>
<File
RelativePath="DifficultyList.cpp">
</File>
<File
RelativePath="DifficultyList.h">
</File>
<File
RelativePath="DifficultyMeter.cpp">
</File>
<File
RelativePath="DifficultyMeter.h">
</File>
<File
RelativePath="DualScrollBar.cpp">
</File>