better name: DifficultyMeter -> DifficultyDisplay
This commit is contained in:
@@ -16,13 +16,13 @@ local function Autogen(pn)
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return t;
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end
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local function DifficultyMeter(pn)
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local function DifficultyDisplay(pn)
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local function set(self, player)
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self:SetFromGameState( player );
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end
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local t = Def.DifficultyMeter {
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Type="DifficultyMeter"; -- metrics section
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local t = Def.DifficultyDisplay {
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Type="DifficultyDisplay"; -- metrics section
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};
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if pn == PLAYER_1 then
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@@ -412,12 +412,12 @@ local t = Def.ActorFrame {
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-- OffCommand=cmd(linear,0.5;zoomy,0);
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--};
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--DifficultyMeter(PLAYER_1) .. {
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--DifficultyDisplay(PLAYER_1) .. {
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-- BeginCommand=cmd(player,PLAYER_1;x,SCREEN_CENTER_X-254;y,SCREEN_CENTER_Y-20);
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-- OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
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-- OffCommand=cmd(linear,0.5;zoomy,0);
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--};
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--DifficultyMeter(PLAYER_2) .. {
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--DifficultyDisplay(PLAYER_2) .. {
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-- BeginCommand=cmd(player,PLAYER_2;x,SCREEN_CENTER_X-121;y,SCREEN_CENTER_Y-20);
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-- OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
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-- OffCommand=cmd(linear,0.5;zoomy,0);
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Executable → Regular
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Before Width: | Height: | Size: 322 B After Width: | Height: | Size: 322 B |
@@ -1660,14 +1660,14 @@ DifficultyIconP2X=SCREEN_CENTER_X+106
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DifficultyIconP2Y=SCREEN_CENTER_Y-160
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DifficultyIconP2OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
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DifficultyIconP2OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
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DifficultyMeterP1X=SCREEN_CENTER_X-106
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DifficultyMeterP1Y=SCREEN_CENTER_Y-160
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DifficultyMeterP1OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
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DifficultyMeterP1OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
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DifficultyMeterP2X=SCREEN_CENTER_X+106
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DifficultyMeterP2Y=SCREEN_CENTER_Y-160
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DifficultyMeterP2OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
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DifficultyMeterP2OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
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DifficultyDisplayP1X=SCREEN_CENTER_X-106
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DifficultyDisplayP1Y=SCREEN_CENTER_Y-160
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DifficultyDisplayP1OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
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DifficultyDisplayP1OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
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DifficultyDisplayP2X=SCREEN_CENTER_X+106
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DifficultyDisplayP2Y=SCREEN_CENTER_Y-160
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DifficultyDisplayP2OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
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DifficultyDisplayP2OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
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ScoreNumberP1X=SCREEN_CENTER_X-160
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ScoreNumberP1Y=SCREEN_CENTER_Y+140
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ScoreNumberP2X=SCREEN_CENTER_X+160
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@@ -1954,7 +1954,7 @@ LifePercentChangeCheckpointHit=0.002
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[LifeMeterTime]
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Fallback="LifeMeterBar"
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[DifficultyMeter]
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[DifficultyDisplay]
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FrameX=0
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FrameY=0
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FrameOnCommand=
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@@ -1973,8 +1973,8 @@ MeterY=0
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MeterOnCommand=shadowlength,0
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MeterSetCommand=%function(self,param) if param.Difficulty then self:diffuse(DifficultyColor(param.Difficulty)) end end
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[DifficultyMeterEdit]
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Fallback="DifficultyMeter"
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[DifficultyDisplayEdit]
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Fallback="DifficultyDisplay"
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ShowMeter=true
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MeterX=-70
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MeterY=0
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@@ -3733,41 +3733,41 @@ PrevScreen="ScreenOptionsService"
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ScrollRandom=false
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ScrollRoulette=false
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[ScreenGameplay DifficultyMeterP1]
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Fallback="DifficultyMeter"
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[ScreenGameplay DifficultyDisplayP1]
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Fallback="DifficultyDisplay"
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[ScreenGameplay DifficultyMeterP2]
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Fallback="DifficultyMeter"
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[ScreenGameplay DifficultyDisplayP2]
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Fallback="DifficultyDisplay"
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[ScreenGameplayExtra DifficultyMeterP1]
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Fallback="DifficultyMeter"
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[ScreenGameplayExtra DifficultyDisplayP1]
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Fallback="DifficultyDisplay"
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[ScreenGameplayExtra DifficultyMeterP2]
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Fallback="DifficultyMeter"
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[ScreenGameplayExtra DifficultyDisplayP2]
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Fallback="DifficultyDisplay"
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[ScreenDemonstration DifficultyMeterP1]
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Fallback="DifficultyMeter"
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[ScreenDemonstration DifficultyDisplayP1]
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Fallback="DifficultyDisplay"
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[ScreenDemonstration DifficultyMeterP2]
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Fallback="DifficultyMeter"
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[ScreenDemonstration DifficultyDisplayP2]
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Fallback="DifficultyDisplay"
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[ScreenEvaluation DifficultyMeterP1]
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Fallback="DifficultyMeter"
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[ScreenEvaluation DifficultyDisplayP1]
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Fallback="DifficultyDisplay"
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[ScreenEvaluation DifficultyMeterP2]
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Fallback="DifficultyMeter"
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[ScreenEvaluation DifficultyDisplayP2]
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Fallback="DifficultyDisplay"
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[ScreenGameplayMultiplayer DifficultyMeterP1]
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Fallback="DifficultyMeter"
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[ScreenGameplayMultiplayer DifficultyDisplayP1]
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Fallback="DifficultyDisplay"
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[ScreenGameplaySyncMachine DifficultyMeterP1]
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Fallback="DifficultyMeter"
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[ScreenGameplaySyncMachine DifficultyDisplayP1]
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Fallback="DifficultyDisplay"
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[ScreenGameplayShared DifficultyMeterP1]
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Fallback="DifficultyMeter"
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[ScreenGameplayShared DifficultyDisplayP1]
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Fallback="DifficultyDisplay"
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[ScreenGameplayShared DifficultyMeterP2]
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Fallback="DifficultyMeter"
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[ScreenGameplayShared DifficultyDisplayP2]
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Fallback="DifficultyDisplay"
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[ScreenEdit]
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PrepareScreens=GetEditModeSubScreens()
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@@ -4039,11 +4039,11 @@ LineHighlightX=0
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ColorSelected=color("1,1,1,1")
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ColorNotSelected=color("0.7,0.7,0.7,1")
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[ScreenJukebox DifficultyMeterP1]
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Fallback="ScreenGameplay DifficultyMeterP1"
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[ScreenJukebox DifficultyDisplayP1]
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Fallback="ScreenGameplay DifficultyDisplayP1"
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[ScreenJukebox DifficultyMeterP2]
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Fallback="ScreenGameplay DifficultyMeterP2"
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[ScreenJukebox DifficultyDisplayP2]
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Fallback="ScreenGameplay DifficultyDisplayP2"
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[ScreenOptionsManage]
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Fallback="ScreenOptionsSimple"
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@@ -4380,7 +4380,7 @@ CursorP1HideCommand=linear,.3;diffusealpha,0
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CursorP2HideCommand=linear,.3;diffusealpha,0
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[DifficultyListRow]
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Fallback=DifficultyMeter
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Fallback=DifficultyDisplay
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FrameX=0
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FrameY=0
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FrameOnCommand=
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@@ -4,7 +4,7 @@
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#include "Song.h"
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#include "Steps.h"
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#include "Style.h"
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#include "DifficultyMeter.h"
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#include "DifficultyDisplay.h"
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#include "StepsUtil.h"
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#include "CommonMetrics.h"
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#include "Foreach.h"
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@@ -3,7 +3,7 @@
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#include "ActorFrame.h"
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#include "PlayerNumber.h"
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#include "DifficultyMeter.h"
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#include "DifficultyDisplay.h"
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#include "ThemeMetric.h"
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class Song;
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@@ -44,7 +44,7 @@ private:
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struct Line
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{
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DifficultyMeter m_Meter;
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DifficultyDisplay m_Meter;
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};
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vector<Line> m_Lines;
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@@ -174,12 +174,12 @@ void EditMenu::Load( const RString &sType )
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this->AddChild( &m_SongTextBanner );
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m_Meter.SetName( "Meter" );
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m_Meter.Load( "DifficultyMeterEdit" );
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m_Meter.Load( "DifficultyDisplayEdit" );
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ActorUtil::SetXY( m_Meter, sType );
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this->AddChild( &m_Meter );
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m_SourceMeter.SetName( "SourceMeter" );
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m_SourceMeter.Load( "DifficultyMeterEdit" );
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m_SourceMeter.Load( "DifficultyDisplayEdit" );
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ActorUtil::SetXY( m_SourceMeter, sType );
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this->AddChild( &m_SourceMeter );
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@@ -7,7 +7,7 @@
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#include "FadingBanner.h"
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#include "TextBanner.h"
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#include "GameConstantsAndTypes.h"
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#include "DifficultyMeter.h"
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#include "DifficultyDisplay.h"
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#include "RageSound.h"
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#include "EnumHelper.h"
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#include "ThemeMetric.h"
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@@ -94,8 +94,8 @@ private:
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FadingBanner m_GroupBanner;
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FadingBanner m_SongBanner;
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TextBanner m_SongTextBanner;
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DifficultyMeter m_Meter;
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DifficultyMeter m_SourceMeter;
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DifficultyDisplay m_Meter;
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DifficultyDisplay m_SourceMeter;
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struct StepsAndDifficulty
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@@ -312,8 +312,8 @@ Transition.cpp Transition.h
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ActorsInMenus = \
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ActiveAttackList.cpp ActiveAttackList.h BPMDisplay.cpp BPMDisplay.h ComboGraph.cpp ComboGraph.h \
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CourseContentsList.cpp CourseContentsList.h \
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DifficultyDisplay.cpp DifficultyDisplay.h \
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DifficultyList.cpp DifficultyList.h \
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DifficultyMeter.cpp DifficultyMeter.h \
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DualScrollBar.cpp DualScrollBar.h \
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EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h \
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GradeDisplay.cpp GradeDisplay.h GraphDisplay.cpp GraphDisplay.h \
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@@ -50,7 +50,7 @@
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#include "ActiveAttackList.h"
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#include "Player.h"
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#include "DifficultyIcon.h"
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#include "DifficultyMeter.h"
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#include "DifficultyDisplay.h"
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#include "XmlFile.h"
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#include "Background.h"
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#include "Foreground.h"
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@@ -67,10 +67,10 @@ void ScreenNetSelectMusic::Init()
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ON_COMMAND( m_DifficultyIcon[p] );
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m_DC[p] = GAMESTATE->m_PreferredDifficulty[p];
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m_DifficultyMeters[p].SetName( ssprintf("MeterP%d",p+1) );
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m_DifficultyMeters[p].Load( "DifficultyMeter" );
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LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_DifficultyMeters[p] );
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this->AddChild( &m_DifficultyMeters[p] );
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m_DifficultyDisplays[p].SetName( ssprintf("MeterP%d",p+1) );
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m_DifficultyDisplays[p].Load( "DifficultyDisplay" );
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LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_DifficultyDisplays[p] );
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this->AddChild( &m_DifficultyDisplays[p] );
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}
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m_MusicWheel.SetName( "MusicWheel" );
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@@ -452,7 +452,7 @@ void ScreenNetSelectMusic::TweenOffScreen()
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FOREACH_EnabledPlayer (pn)
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{
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OFF_COMMAND( m_DifficultyMeters[pn] );
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OFF_COMMAND( m_DifficultyDisplays[pn] );
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OFF_COMMAND( m_DifficultyIcon[pn] );
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OFF_COMMAND( m_OptionIconRow[pn] );
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}
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@@ -488,7 +488,7 @@ void ScreenNetSelectMusic::UpdateDifficulties( PlayerNumber pn )
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{
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if ( GAMESTATE->m_pCurSong == NULL )
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{
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m_DifficultyMeters[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
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m_DifficultyDisplays[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
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m_DifficultyIcon[pn].SetFromSteps( pn, NULL ); //It will blank it out
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return;
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}
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@@ -506,9 +506,9 @@ void ScreenNetSelectMusic::UpdateDifficulties( PlayerNumber pn )
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GAMESTATE->m_pCurSteps[pn].Set( pSteps );
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if ( ( m_DC[pn] < NUM_Difficulty ) && ( m_DC[pn] >= Difficulty_Beginner ) )
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m_DifficultyMeters[pn].SetFromSteps( pSteps );
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m_DifficultyDisplays[pn].SetFromSteps( pSteps );
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else
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m_DifficultyMeters[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
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m_DifficultyDisplays[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
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}
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void ScreenNetSelectMusic::MusicChanged()
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@@ -8,7 +8,7 @@
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#include "Sprite.h"
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#include "DifficultyIcon.h"
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#include "Difficulty.h"
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#include "DifficultyMeter.h"
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#include "DifficultyDisplay.h"
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#include "MusicWheel.h"
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#include "OptionIconRow.h"
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#include "BPMDisplay.h"
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@@ -68,7 +68,7 @@ private:
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Difficulty m_DC[NUM_PLAYERS];
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void UpdateDifficulties( PlayerNumber pn );
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DifficultyMeter m_DifficultyMeters[NUM_PLAYERS];
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DifficultyDisplay m_DifficultyDisplays[NUM_PLAYERS];
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RageSound m_soundChangeOpt;
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RageSound m_soundChangeSel;
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@@ -1358,18 +1358,18 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="CourseContentsList.h">
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</File>
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<File
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RelativePath=".\DifficultyDisplay.cpp">
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</File>
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<File
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RelativePath=".\DifficultyDisplay.h">
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</File>
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<File
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RelativePath="DifficultyList.cpp">
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</File>
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<File
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RelativePath="DifficultyList.h">
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</File>
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<File
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RelativePath="DifficultyMeter.cpp">
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</File>
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<File
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RelativePath="DifficultyMeter.h">
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</File>
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<File
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RelativePath="DualScrollBar.cpp">
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</File>
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Block a user