better name: DifficultyMeter -> DifficultyDisplay
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@@ -67,10 +67,10 @@ void ScreenNetSelectMusic::Init()
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ON_COMMAND( m_DifficultyIcon[p] );
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m_DC[p] = GAMESTATE->m_PreferredDifficulty[p];
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m_DifficultyMeters[p].SetName( ssprintf("MeterP%d",p+1) );
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m_DifficultyMeters[p].Load( "DifficultyMeter" );
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LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_DifficultyMeters[p] );
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this->AddChild( &m_DifficultyMeters[p] );
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m_DifficultyDisplays[p].SetName( ssprintf("MeterP%d",p+1) );
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m_DifficultyDisplays[p].Load( "DifficultyDisplay" );
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LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_DifficultyDisplays[p] );
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this->AddChild( &m_DifficultyDisplays[p] );
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}
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m_MusicWheel.SetName( "MusicWheel" );
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@@ -452,7 +452,7 @@ void ScreenNetSelectMusic::TweenOffScreen()
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FOREACH_EnabledPlayer (pn)
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{
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OFF_COMMAND( m_DifficultyMeters[pn] );
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OFF_COMMAND( m_DifficultyDisplays[pn] );
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OFF_COMMAND( m_DifficultyIcon[pn] );
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OFF_COMMAND( m_OptionIconRow[pn] );
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}
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@@ -488,7 +488,7 @@ void ScreenNetSelectMusic::UpdateDifficulties( PlayerNumber pn )
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{
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if ( GAMESTATE->m_pCurSong == NULL )
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{
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m_DifficultyMeters[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
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m_DifficultyDisplays[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
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m_DifficultyIcon[pn].SetFromSteps( pn, NULL ); //It will blank it out
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return;
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}
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@@ -506,9 +506,9 @@ void ScreenNetSelectMusic::UpdateDifficulties( PlayerNumber pn )
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GAMESTATE->m_pCurSteps[pn].Set( pSteps );
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if ( ( m_DC[pn] < NUM_Difficulty ) && ( m_DC[pn] >= Difficulty_Beginner ) )
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m_DifficultyMeters[pn].SetFromSteps( pSteps );
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m_DifficultyDisplays[pn].SetFromSteps( pSteps );
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else
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m_DifficultyMeters[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
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m_DifficultyDisplays[pn].SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, Difficulty_Beginner );
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}
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void ScreenNetSelectMusic::MusicChanged()
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