eliminate TransitionOniFade

This commit is contained in:
Chris Danford
2003-04-13 00:44:50 +00:00
parent 1ac4953877
commit 7f40e36919
19 changed files with 145 additions and 315 deletions
+6 -2
View File
@@ -345,6 +345,8 @@ void Player::Step( int col )
//LOG->Trace( "iIndexStartLookingAt = %d, iNumElementsToExamine = %d", iIndexStartLookingAt, iNumElementsToExamine );
bool bGrayArrowStep = true;
if( iIndexOverlappingNote != -1 )
{
// compute the score for this hit
@@ -384,8 +386,7 @@ void Player::Step( int col )
if( score==TNS_MARVELOUS && !PREFSMAN->m_bMarvelousTiming )
score = TNS_PERFECT;
if( score < TNS_GOOD )
m_GrayArrowRow.Step( col );
bGrayArrowStep = score < TNS_GOOD;
LOG->Trace("Note offset: %f (fSecondsFromPerfect = %f), Score: %i", fNoteOffset, fSecondsFromPerfect, score);
@@ -401,6 +402,9 @@ void Player::Step( int col )
if( IsRowCompletelyJudged(iIndexOverlappingNote) )
OnRowCompletelyJudged( iIndexOverlappingNote );
}
if( bGrayArrowStep )
m_GrayArrowRow.Step( col );
}
void Player::HandleAutosync(float fNoteOffset)