eliminate TransitionOniFade
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@@ -345,6 +345,8 @@ void Player::Step( int col )
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//LOG->Trace( "iIndexStartLookingAt = %d, iNumElementsToExamine = %d", iIndexStartLookingAt, iNumElementsToExamine );
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bool bGrayArrowStep = true;
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if( iIndexOverlappingNote != -1 )
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{
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// compute the score for this hit
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@@ -384,8 +386,7 @@ void Player::Step( int col )
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if( score==TNS_MARVELOUS && !PREFSMAN->m_bMarvelousTiming )
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score = TNS_PERFECT;
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if( score < TNS_GOOD )
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m_GrayArrowRow.Step( col );
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bGrayArrowStep = score < TNS_GOOD;
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LOG->Trace("Note offset: %f (fSecondsFromPerfect = %f), Score: %i", fNoteOffset, fSecondsFromPerfect, score);
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@@ -401,6 +402,9 @@ void Player::Step( int col )
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if( IsRowCompletelyJudged(iIndexOverlappingNote) )
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OnRowCompletelyJudged( iIndexOverlappingNote );
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}
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if( bGrayArrowStep )
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m_GrayArrowRow.Step( col );
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}
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void Player::HandleAutosync(float fNoteOffset)
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