Add the dance pad and the character as children so they tween fade along with the screen.
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@@ -178,6 +178,10 @@ void ScreenHowToPlay::Init()
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// deferred until after the player, so the notes go under it
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// deferred until after the player, so the notes go under it
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if( m_pLifeMeterBar )
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if( m_pLifeMeterBar )
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this->AddChild( m_pLifeMeterBar );
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this->AddChild( m_pLifeMeterBar );
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if( m_pmDancePad )
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this->AddChild( m_pmDancePad );
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if( m_pmCharacter )
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this->AddChild( m_pmCharacter );
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m_fFakeSecondsIntoSong = 0;
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m_fFakeSecondsIntoSong = 0;
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