reacquire D3D device when lost in full screen (user alt+tabs out)
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@@ -254,7 +254,7 @@ void ScreenSystemLayer::Update( float fDeltaTime )
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if( PREFSMAN && PREFSMAN->m_bShowStats )
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{
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m_textStats.SetDiffuse( RageColor(1,1,1,0.5) );
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m_textStats.SetDiffuse( RageColor(1,1,1,0.7f) );
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/* If FPS == 0, we don't have stats yet. */
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if(DISPLAY->GetFPS())
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@@ -383,7 +383,7 @@ void ScreenManager::Update( float fDeltaTime )
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void ScreenManager::Draw()
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{
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DISPLAY->Clear();
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DISPLAY->BeginFrame();
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if(g_SkipRendering)
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{
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@@ -404,7 +404,7 @@ void ScreenManager::Draw()
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m_ScreenStack[i]->Draw();
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m_SystemLayer->Draw();
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DISPLAY->Flip();
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DISPLAY->EndFrame();
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}
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