reacquire D3D device when lost in full screen (user alt+tabs out)
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@@ -172,7 +172,7 @@ void PlayerOptions::FromString( CString sOptions )
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else if( sBit == "C200" ) { m_bTimeSpacing=true; m_fScrollBPM = 200; }
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else if( sBit == "C300" ) { m_bTimeSpacing=true; m_fScrollBPM = 300; }
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else if( sBit == "boost" ) m_fAccels[ACCEL_BOOST] = 1;
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else if( sBit == "brake" ) m_fAccels[ACCEL_BRAKE] = 1;
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else if( sBit == "brake" || sBit == "land" ) m_fAccels[ACCEL_BRAKE] = 1;
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else if( sBit == "wave" ) m_fAccels[ACCEL_WAVE] = 1;
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else if( sBit == "expand" ) m_fAccels[ACCEL_EXPAND] = 1;
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else if( sBit == "boomerang" ) m_fAccels[ACCEL_BOOMERANG] = 1;
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