reacquire D3D device when lost in full screen (user alt+tabs out)

This commit is contained in:
Chris Danford
2003-05-24 05:44:31 +00:00
parent e45220cdf2
commit 7f3b7b9162
7 changed files with 18 additions and 23 deletions
+1 -1
View File
@@ -172,7 +172,7 @@ void PlayerOptions::FromString( CString sOptions )
else if( sBit == "C200" ) { m_bTimeSpacing=true; m_fScrollBPM = 200; }
else if( sBit == "C300" ) { m_bTimeSpacing=true; m_fScrollBPM = 300; }
else if( sBit == "boost" ) m_fAccels[ACCEL_BOOST] = 1;
else if( sBit == "brake" ) m_fAccels[ACCEL_BRAKE] = 1;
else if( sBit == "brake" || sBit == "land" ) m_fAccels[ACCEL_BRAKE] = 1;
else if( sBit == "wave" ) m_fAccels[ACCEL_WAVE] = 1;
else if( sBit == "expand" ) m_fAccels[ACCEL_EXPAND] = 1;
else if( sBit == "boomerang" ) m_fAccels[ACCEL_BOOMERANG] = 1;