changes made from 0.95 through 0.97
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+65
-40
@@ -14,53 +14,78 @@
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#include "Banner.h"
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const CString TEXTURE_FALLBACK_BANNER = "Textures\\Fallback Banner.png";
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bool Banner::LoadFromSong( Song &song )
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{
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Sprite::LoadFromTexture( song.GetBannerPath() );
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if( song.HasBanner() )
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Sprite::LoadFromTexture( song.GetBannerPath() );
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else if( song.HasBackground() && !song.BackgroundIsAMovie() )
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Sprite::LoadFromTexture( song.GetBackgroundPath() );
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else
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Sprite::LoadFromTexture( TEXTURE_FALLBACK_BANNER );
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//Sprite::TurnShadowOff();
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float fSourceWidth = (float)m_pTexture->GetSourceWidth();
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float fSourceHeight = (float)m_pTexture->GetSourceHeight();
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int iSourceWidth = m_pTexture->GetSourceWidth();
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int iSourceHeight = m_pTexture->GetSourceHeight();
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// first find the correct zoom
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Sprite::ScaleToCover( CRect(0, 0,
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BANNER_WIDTH,
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BANNER_HEIGHT )
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);
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float fFinalZoom = this->GetZoom();
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// find which dimension is larger
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bool bXDimNeedsToBeCropped = GetZoomedWidth() > BANNER_WIDTH;
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if( bXDimNeedsToBeCropped ) // crop X
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{
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float fPercentageToCutOff = (this->GetZoomedWidth() - BANNER_WIDTH) / this->GetZoomedWidth();
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float fPercentageToCutOffEachSide = fPercentageToCutOff / 2;
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// generate a rectangle with new texture coordinates
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FRECT frectNewSrc( fPercentageToCutOffEachSide,
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0,
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1 - fPercentageToCutOffEachSide,
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1 );
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Sprite::SetCustomSrcRect( frectNewSrc );
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}
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else // crop Y
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{
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float fPercentageToCutOff = (this->GetZoomedHeight() - BANNER_HEIGHT) / this->GetZoomedHeight();
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float fPercentageToCutOffEachSide = fPercentageToCutOff / 2;
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// generate a rectangle with new texture coordinates
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FRECT frectNewSrc( 0,
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fPercentageToCutOffEachSide,
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1,
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1 - fPercentageToCutOffEachSide );
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Sprite::SetCustomSrcRect( frectNewSrc );
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}
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SetWidth( BANNER_WIDTH );
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SetHeight( BANNER_HEIGHT );
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SetZoom( 1 );
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if( iSourceWidth == iSourceHeight ) // this is a SSR/DWI style banner
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{
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float fCustomTexCoords[8] = {
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0.22f, 0.98f, // bottom left
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0.02f, 0.78f, // top left
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0.98f, 0.22f, // bottom right
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0.78f, 0.02f, // top right
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};
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Sprite::SetCustomTexCoords( fCustomTexCoords );
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SetWidth( BANNER_WIDTH );
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SetHeight( BANNER_HEIGHT );
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}
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else // this is a normal sized banner
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{
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// first find the correct zoom
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Sprite::ScaleToCover( CRect(0, 0,
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(int)BANNER_WIDTH,
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(int)BANNER_HEIGHT )
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);
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float fFinalZoom = this->GetZoom();
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// find which dimension is larger
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bool bXDimNeedsToBeCropped = GetZoomedWidth() > BANNER_WIDTH;
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if( bXDimNeedsToBeCropped ) // crop X
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{
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float fPercentageToCutOff = (this->GetZoomedWidth() - BANNER_WIDTH) / this->GetZoomedWidth();
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float fPercentageToCutOffEachSide = fPercentageToCutOff / 2;
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// generate a rectangle with new texture coordinates
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FRECT frectNewSrc( fPercentageToCutOffEachSide,
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0,
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1 - fPercentageToCutOffEachSide,
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1 );
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Sprite::SetCustomSrcRect( frectNewSrc );
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}
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else // crop Y
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{
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float fPercentageToCutOff = (this->GetZoomedHeight() - BANNER_HEIGHT) / this->GetZoomedHeight();
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float fPercentageToCutOffEachSide = fPercentageToCutOff / 2;
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// generate a rectangle with new texture coordinates
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FRECT frectNewSrc( 0,
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fPercentageToCutOffEachSide,
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1,
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1 - fPercentageToCutOffEachSide );
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Sprite::SetCustomSrcRect( frectNewSrc );
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}
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SetWidth( BANNER_WIDTH );
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SetHeight( BANNER_HEIGHT );
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SetZoom( 1 );
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}
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return true;
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}
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