self-registering screen classes
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@@ -34,6 +34,7 @@ const float BUTTON_COLUMN_X[NUM_GAME_TO_DEVICE_SLOTS*MAX_GAME_CONTROLLERS] =
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};
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REGISTER_SCREEN_CLASS( ScreenMapControllers );
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ScreenMapControllers::ScreenMapControllers( CString sClassName ) : ScreenWithMenuElements( sClassName )
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{
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LOG->Trace( "ScreenMapControllers::ScreenMapControllers()" );
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