self-registering screen classes
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@@ -5,6 +5,7 @@
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#include "GameState.h"
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#include "Game.h"
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REGISTER_SCREEN_CLASS( ScreenLogo );
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ScreenLogo::ScreenLogo( CString sName ) : ScreenAttract( sName )
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{
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m_sprLogo.SetName( "Logo" );
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