self-registering screen classes
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@@ -65,6 +65,7 @@ static bool HaveAllCharAnimations()
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return true;
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}
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REGISTER_SCREEN_CLASS( ScreenHowToPlay );
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ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
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{
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m_iPerfects = 0;
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