self-registering screen classes
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@@ -5,7 +5,6 @@
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#include "GameSoundManager.h"
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#include "ThemeManager.h"
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const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 1);
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const ScreenMessage SM_PlayAnnouncer = ScreenMessage(SM_User + 3);
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@@ -13,6 +12,7 @@ const ScreenMessage SM_PlayAnnouncer = ScreenMessage(SM_User + 3);
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#define NEXT_SCREEN THEME->GetMetric("ScreenGameOver","NextScreen")
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REGISTER_SCREEN_CLASS( ScreenGameOver );
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ScreenGameOver::ScreenGameOver( CString sName ) : Screen( sName )
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{
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m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenGameOver background") );
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