Theme changes to make other gametypes play nice
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@@ -124,7 +124,7 @@ function pname(pn) return ToEnumShortString(pn); end;
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--[[ end helper functions ]]
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-- this code is in the public domain.
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--[[ Lists & Functions ]]
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--[[ Lists & Functions (sm-ssc specific code) ]]
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function GameCompatibleModes()
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sGame = GAMESTATE:GetCurrentGame():GetName();
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@@ -137,4 +137,28 @@ function GameCompatibleModes()
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lights = "Single", -- lights shouldn't be playable
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};
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return Modes[sGame];
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end
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end
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function ComboContinue()
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sGame = GAMESTATE:GetCurrentGame():GetName();
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local Continue = {
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dance = GAMESTATE:GetPlayMode() == "PlayMode_Oni" and "TapNoteScore_W2" or "TapNoteScore_W3",
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pump = "TapNoteScore_W4",
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beat = "TapNoteScore_W3",
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kb7 = "TapNoteScore_W3",
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para = "TapNoteScore_W4",
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};
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return Continue[sGame]
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end;
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function ComboMaintain()
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sGame = GAMESTATE:GetCurrentGame():GetName();
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local Maintain = {
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dance = "TapNoteScore_W3",
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pump = "TapNoteScore_W4",
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beat = "TapNoteScore_W3",
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kb7 = "TapNoteScore_W3",
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para = "TapNoteScore_W4",
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};
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return Maintain[sGame]
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end;
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