diff --git a/src/LifeMeterBar.cpp b/src/LifeMeterBar.cpp index aae025e737..c4e720cb9f 100644 --- a/src/LifeMeterBar.cpp +++ b/src/LifeMeterBar.cpp @@ -27,12 +27,8 @@ LifeMeterBar::LifeMeterBar() MIN_STAY_ALIVE.Load ("LifeMeterBar","MinStayAlive"); m_fLifePercentChange.Load( "LifeMeterBar", LIFE_PERCENT_CHANGE_NAME, NUM_ScoreEvent ); - FLASH_HOT_ON_NOTE_HIT.Load("LifeMeterBar","FlashHotOnNoteHit"); - MIN_SCORE_TO_FLASH.Load("LifeMeterBar","MinScoreToFlash"); - m_pPlayerState = NULL; - switch( GAMESTATE->m_SongOptions.GetStage().m_DrainType ) { case SongOptions::DRAIN_NORMAL: @@ -130,10 +126,6 @@ void LifeMeterBar::ChangeLife( TapNoteScore score ) case TNS_CheckpointMiss:fDeltaLife = m_fLifePercentChange.GetValue(SE_CheckpointMiss); break; } - if(FLASH_HOT_ON_NOTE_HIT) - if(score >= MIN_SCORE_TO_FLASH) - m_fHotAlpha = 1.0f; // flash the hot temporarily - if( IsHot() && fDeltaLife < 0 ) fDeltaLife = min( fDeltaLife, -0.10f ); // make it take a while to get back to "hot" diff --git a/src/LifeMeterBar.h b/src/LifeMeterBar.h index bdfcdad50f..acac433875 100644 --- a/src/LifeMeterBar.h +++ b/src/LifeMeterBar.h @@ -59,9 +59,6 @@ private: int m_iMissCombo; // current number of progressive W5/miss int m_iComboToRegainLife; // combo needed before lifebar starts filling up after fail - - ThemeMetric MIN_SCORE_TO_FLASH; - ThemeMetric FLASH_HOT_ON_NOTE_HIT; }; #endif diff --git a/src/NoteSkinManager.cpp b/src/NoteSkinManager.cpp index 24088c8d8f..309f558df0 100644 --- a/src/NoteSkinManager.cpp +++ b/src/NoteSkinManager.cpp @@ -242,21 +242,6 @@ void NoteSkinManager::GetAllNoteSkinNamesForGame( const Game *pGame, vectorWarn("A noteskin was not loaded before NoteSkinManager::GetMetric() so the default noteskin was forced."); - } - else - { - LOG->Warn("A noteskin was not loaded before NoteSkinManager::GetMetric() and none could be loaded."); - } - } - ASSERT( !m_sCurrentNoteSkin.empty() ); RString sNoteSkinName = m_sCurrentNoteSkin; sNoteSkinName.MakeLower();