set all lights modes in metrics (except for a couple programmatic ones
for now)
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@@ -9,7 +9,6 @@
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#include "ThemeManager.h"
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#include "GameSoundManager.h"
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#include "CodeDetector.h"
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#include "LightsManager.h"
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#include "Game.h"
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#include "InputMapper.h"
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#include "InputEventPlus.h"
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@@ -27,9 +26,6 @@ ScreenTitleMenu::ScreenTitleMenu()
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* things stinks ... */
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GAMESTATE->Reset();
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// TRICKY: Do this after GameState::Reset.
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_JOINING );
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this->SubscribeToMessage( GamePreferences::m_CoinMode.GetName()+"Changed" );
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}
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