set all lights modes in metrics (except for a couple programmatic ones
for now)
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@@ -8,7 +8,6 @@
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#include "GameState.h"
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#include "GameSoundManager.h"
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#include "ThemeManager.h"
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#include "LightsManager.h"
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#define MINIMUM_DELAY THEME->GetMetricF(m_sName,"MinimumDelay")
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@@ -24,8 +23,6 @@ void ScreenStage::Init()
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SOUND->StopMusic();
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_STAGE );
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m_sprOverlay.Load( THEME->GetPathB(m_sName,"overlay") );
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m_sprOverlay->SetName( "Overlay" );
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m_sprOverlay->SetDrawOrder( DRAW_ORDER_OVERLAY );
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