fix messages never processed in ReceptorArrowRow/GhostArrowRow
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@@ -190,6 +190,15 @@ void NoteField::Update( float fDeltaTime )
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NoteDisplay::Update( fDeltaTime );
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NoteDisplay::Update( fDeltaTime );
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}
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}
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void NoteField::ProcessMessages( float fDeltaTime )
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{
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ActorFrame::ProcessMessages( fDeltaTime );
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NoteDisplayCols *pCur = SearchForSongBeat();
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pCur->m_ReceptorArrowRow.ProcessMessages( fDeltaTime );
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pCur->m_GhostArrowRow.ProcessMessages( fDeltaTime );
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}
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float NoteField::GetWidth()
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float NoteField::GetWidth()
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{
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{
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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@@ -20,6 +20,7 @@ public:
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NoteField();
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NoteField();
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~NoteField();
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~NoteField();
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virtual void Update( float fDeltaTime );
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virtual void Update( float fDeltaTime );
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virtual void ProcessMessages( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void DrawPrimitives();
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virtual void Init( const PlayerState* pPlayerState, float fYReverseOffsetPixels );
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virtual void Init( const PlayerState* pPlayerState, float fYReverseOffsetPixels );
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