Screen::JoinInput -> GameState::JoinInput

This commit is contained in:
Glenn Maynard
2006-11-21 19:57:58 +00:00
parent d591926ff7
commit 7ef6009567
5 changed files with 25 additions and 26 deletions
+1 -1
View File
@@ -142,7 +142,7 @@ void ScreenSelect::Input( const InputEventPlus &input )
if( input.MenuI == MENU_BUTTON_COIN && input.type == IET_FIRST_PRESS )
this->UpdateSelectableChoices();
if( input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && JoinInput(input.pn) )
if( input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->JoinInput(input.pn) )
{
// HACK: Only play start sound for the 2nd player who joins. The
// start sound for the 1st player will be played by ScreenTitleMenu