Screen::JoinInput -> GameState::JoinInput
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@@ -142,7 +142,7 @@ void ScreenSelect::Input( const InputEventPlus &input )
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if( input.MenuI == MENU_BUTTON_COIN && input.type == IET_FIRST_PRESS )
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this->UpdateSelectableChoices();
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if( input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && JoinInput(input.pn) )
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if( input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->JoinInput(input.pn) )
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{
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// HACK: Only play start sound for the 2nd player who joins. The
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// start sound for the 1st player will be played by ScreenTitleMenu
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