small formatting changes
This commit is contained in:
+6
-10
@@ -59,7 +59,6 @@ void AdjustSync::ResetOriginalSyncData()
|
||||
|
||||
if( GAMESTATE->m_pCurSong )
|
||||
{
|
||||
|
||||
s_vpTimingDataOriginal.push_back(GAMESTATE->m_pCurSong->m_SongTiming);
|
||||
const vector<Steps *>& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps();
|
||||
FOREACH( Steps*, const_cast<vector<Steps *>&>(vpSteps), s )
|
||||
@@ -250,12 +249,11 @@ void AdjustSync::AutosyncTempo()
|
||||
|
||||
if( s_fAverageError < ERROR_TOO_HIGH )
|
||||
{
|
||||
// Here we filter out any steps that are too far off.
|
||||
//
|
||||
// If it turns out that we want to be even more selective, we can
|
||||
// keep only a fraction of the data, such as the 80% with the lowest
|
||||
// error. However, throwing away the ones with high error should
|
||||
// be enough in most cases.
|
||||
/* Here we filter out any steps that are too far off.
|
||||
* If it turns out that we want to be even more selective, we can keep
|
||||
* only a fraction of the data, such as the 80% with the lowest error.
|
||||
* However, throwing away the ones with high error should be enough
|
||||
* in most cases. */
|
||||
float fFilteredError = 0;
|
||||
s_iStepsFiltered = s_vAutosyncTempoData.size();
|
||||
FilterHighErrorPoints( s_vAutosyncTempoData, fSlope, fIntercept, ERROR_TOO_HIGH );
|
||||
@@ -303,7 +301,6 @@ void AdjustSync::AutosyncTempo()
|
||||
s_vAutosyncTempoData.clear();
|
||||
}
|
||||
|
||||
|
||||
static LocalizedString EARLIER ("AdjustSync","earlier");
|
||||
static LocalizedString LATER ("AdjustSync","later");
|
||||
static LocalizedString GLOBAL_OFFSET_FROM ( "AdjustSync", "Global Offset from %+.3f to %+.3f (notes %s)" );
|
||||
@@ -330,8 +327,7 @@ void AdjustSync::GetSyncChangeTextGlobal( vector<RString> &vsAddTo )
|
||||
{
|
||||
vsAddTo.push_back( ssprintf(
|
||||
GLOBAL_OFFSET_FROM.GetValue(),
|
||||
fOld,
|
||||
fNew,
|
||||
fOld, fNew,
|
||||
(fDelta > 0 ? EARLIER:LATER).GetValue().c_str() ));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user