Slightly better variable name.

Going to try to allow for general copying of timing segments.
This commit is contained in:
Jason Felds
2011-07-26 12:21:31 -04:00
parent 5c34929600
commit 7ed19aafaf
2 changed files with 6 additions and 8 deletions
+4 -4
View File
@@ -908,7 +908,7 @@ void ScreenEdit::Init()
m_Clipboard.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
clipboardTiming = GAMESTATE->m_pCurSong->m_SongTiming; // always have a backup.
clipboardFullTiming = GAMESTATE->m_pCurSong->m_SongTiming; // always have a backup.
m_bHasUndo = false;
m_Undo.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
@@ -4667,18 +4667,18 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice
}
case copy_timing:
{
clipboardTiming = GetAppropriateTiming();
clipboardFullTiming = GetAppropriateTiming();
break;
}
case paste_timing:
{
if (GAMESTATE->m_bIsUsingStepTiming)
{
GAMESTATE->m_pCurSteps[PLAYER_1]->m_Timing = clipboardTiming;
GAMESTATE->m_pCurSteps[PLAYER_1]->m_Timing = clipboardFullTiming;
}
else
{
GAMESTATE->m_pCurSong->m_SongTiming = clipboardTiming;
GAMESTATE->m_pCurSong->m_SongTiming = clipboardFullTiming;
}
SetDirty(true);
break;