add prefs: ForceMipMaps, AnisotropicFiltering

This commit is contained in:
Chris Danford
2004-05-18 08:43:21 +00:00
parent 3ef57a44c7
commit 7ea35ebb25
6 changed files with 26 additions and 10 deletions
+4 -4
View File
@@ -201,10 +201,10 @@ public:
// after pressed.
float m_fPadStickSeconds;
// For 8:3 displays (640x240 arcade monitors), every odd line of texels
// doesn't get drawn. This makes text look really ugly. So, squash all
// textures to half height to match the aspect ratio of the display.
bool m_bHalveTextureHeight;
// Useful for non 4:3 displays and resolutions < 640x480 where texels don't
// map directly to pixels.
bool m_bForceMipMaps;
bool m_bAnisotropicFiltering; // has no effect without mipmaps on
// If true, then signatures created when writing profile data
// and verified when reading profile data. Leave this false if