show dance points in workout

This commit is contained in:
Chris Danford
2008-04-02 14:05:33 +00:00
parent cfaad80e2b
commit 7e9961e846
2 changed files with 13 additions and 4 deletions
+11 -4
View File
@@ -9,6 +9,7 @@
#include "StageStats.h" #include "StageStats.h"
#include "PlayerState.h" #include "PlayerState.h"
#include "XmlFile.h" #include "XmlFile.h"
#include "WorkoutManager.h"
REGISTER_ACTOR_CLASS( PercentageDisplay ) REGISTER_ACTOR_CLASS( PercentageDisplay )
@@ -48,7 +49,7 @@ void PercentageDisplay::LoadFromNode( const XNode* pNode )
this->AddChild( &m_textPercent ); this->AddChild( &m_textPercent );
pChild = pNode->GetChild( "PercentRemainder" ); pChild = pNode->GetChild( "PercentRemainder" );
if( !PREFSMAN->m_bDancePointsForOni && pChild != NULL ) if( !ShowDancePointsNotPercentage() && pChild != NULL )
{ {
m_bUseRemainder = true; m_bUseRemainder = true;
m_textPercentRemainder.LoadFromNode( pChild ); m_textPercentRemainder.LoadFromNode( pChild );
@@ -84,7 +85,7 @@ void PercentageDisplay::Load( const PlayerState *pPlayerState, const PlayerStage
m_Format.SetFromExpression( "FormatPercentScore" ); m_Format.SetFromExpression( "FormatPercentScore" );
} }
if( PREFSMAN->m_bDancePointsForOni ) if( ShowDancePointsNotPercentage() )
m_textPercent.SetName( "DancePoints" + PlayerNumberToString(m_pPlayerState->m_PlayerNumber) ); m_textPercent.SetName( "DancePoints" + PlayerNumberToString(m_pPlayerState->m_PlayerNumber) );
else else
m_textPercent.SetName( "Percent" + PlayerNumberToString(m_pPlayerState->m_PlayerNumber) ); m_textPercent.SetName( "Percent" + PlayerNumberToString(m_pPlayerState->m_PlayerNumber) );
@@ -94,7 +95,7 @@ void PercentageDisplay::Load( const PlayerState *pPlayerState, const PlayerStage
ActorUtil::LoadAllCommands( m_textPercent, sMetricsGroup ); ActorUtil::LoadAllCommands( m_textPercent, sMetricsGroup );
this->AddChild( &m_textPercent ); this->AddChild( &m_textPercent );
if( !PREFSMAN->m_bDancePointsForOni && m_bUseRemainder ) if( !ShowDancePointsNotPercentage() && m_bUseRemainder )
{ {
m_textPercentRemainder.SetName( "PercentRemainder" + PlayerNumberToString(m_pPlayerState->m_PlayerNumber) ); m_textPercentRemainder.SetName( "PercentRemainder" + PlayerNumberToString(m_pPlayerState->m_PlayerNumber) );
m_textPercentRemainder.LoadFromFont( THEME->GetPathF(sMetricsGroup,"remainder") ); m_textPercentRemainder.LoadFromFont( THEME->GetPathF(sMetricsGroup,"remainder") );
@@ -129,7 +130,7 @@ void PercentageDisplay::Refresh()
RString sNumToDisplay; RString sNumToDisplay;
if( PREFSMAN->m_bDancePointsForOni ) if( ShowDancePointsNotPercentage() )
{ {
sNumToDisplay = ssprintf( "%*d", m_iDancePointsDigits, max( 0, iActualDancePoints ) ); sNumToDisplay = ssprintf( "%*d", m_iDancePointsDigits, max( 0, iActualDancePoints ) );
} }
@@ -187,6 +188,12 @@ void PercentageDisplay::Refresh()
m_textPercent.SetText( sNumToDisplay ); m_textPercent.SetText( sNumToDisplay );
} }
bool PercentageDisplay::ShowDancePointsNotPercentage() const
{
// Use staight dance points in workout because the percentage denominator isn't accurate - we don't know when the players are going to stop.
return (WORKOUTMAN->m_pCurWorkout != NULL) || PREFSMAN->m_bDancePointsForOni;
}
#include "LuaBinding.h" #include "LuaBinding.h"
+2
View File
@@ -21,6 +21,8 @@ public:
virtual void LoadFromNode( const XNode* pNode ); virtual void LoadFromNode( const XNode* pNode );
virtual PercentageDisplay *Copy() const; virtual PercentageDisplay *Copy() const;
bool ShowDancePointsNotPercentage() const;
// //
// Lua // Lua
// //