some more s/GetSize/size/ and other minor STLisms

This commit is contained in:
Glenn Maynard
2002-10-31 03:16:02 +00:00
parent 69b816e780
commit 7e9905995d
27 changed files with 75 additions and 80 deletions
+11 -14
View File
@@ -302,15 +302,14 @@ void ScreenSelectMusic::TweenOnScreen()
void ScreenSelectMusic::TweenOffScreen()
{
int i;
m_sprBannerFrame.FadeOff( 0, "bounce left", TWEEN_TIME*2 );
m_Banner.FadeOff( 0, "bounce left", TWEEN_TIME*2 );
m_BPMDisplay.FadeOff( 0, "bounce left", TWEEN_TIME*2 );
m_textStage.FadeOff( 0, "bounce left", TWEEN_TIME*2 );
m_sprCDTitle.FadeOff( 0, "bounce left", TWEEN_TIME*2 );
for( int p=0; p<NUM_PLAYERS; p++ )
int p;
for( p=0; p<NUM_PLAYERS; p++ )
{
m_sprDifficultyFrame[p].FadeOff( 0, "fade", TWEEN_TIME );
m_sprMeterFrame[p].FadeOff( 0, "fade", TWEEN_TIME );
@@ -339,7 +338,7 @@ void ScreenSelectMusic::TweenOffScreen()
apActorsInScore.Add( &m_sprHighScoreFrame[p] );
apActorsInScore.Add( &m_HighScore[p] );
}
for( i=0; i<apActorsInScore.GetSize(); i++ )
for( unsigned i=0; i<apActorsInScore.size(); i++ )
{
apActorsInScore[i]->BeginTweening( TWEEN_TIME, TWEEN_BIAS_END );
apActorsInScore[i]->SetTweenX( SCORE_CONNECTED_TO_MUSIC_WHEEL ? apActorsInScore[i]->GetX()+400 : apActorsInScore[i]->GetX()-400 );
@@ -359,7 +358,7 @@ void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
apActorsInScore.Add( &m_sprHighScoreFrame[p] );
apActorsInScore.Add( &m_HighScore[p] );
}
for( int i=0; i<apActorsInScore.GetSize(); i++ )
for( unsigned i=0; i<apActorsInScore.size(); i++ )
{
apActorsInScore[i]->StopTweening();
@@ -465,7 +464,7 @@ void ScreenSelectMusic::EasierDifficulty( PlayerNumber pn )
if( !GAMESTATE->IsPlayerEnabled(pn) )
return;
if( m_arrayNotes[pn].GetSize() == 0 )
if( m_arrayNotes[pn].empty() )
return;
if( m_iSelection[pn] == 0 )
return;
@@ -485,9 +484,9 @@ void ScreenSelectMusic::HarderDifficulty( PlayerNumber pn )
if( !GAMESTATE->IsPlayerEnabled(pn) )
return;
if( m_arrayNotes[pn].GetSize() == 0 )
if( m_arrayNotes[pn].empty() )
return;
if( m_iSelection[pn] == m_arrayNotes[pn].GetSize()-1 )
if( m_iSelection[pn] == int(m_arrayNotes[pn].size()-1) )
return;
m_iSelection[pn]++;
@@ -673,9 +672,9 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
if( !GAMESTATE->IsPlayerEnabled(pn) )
return;
m_iSelection[pn] = clamp( m_iSelection[pn], 0, m_arrayNotes[pn].GetSize()-1 ); // bounds clamping
m_iSelection[pn] = clamp( m_iSelection[pn], 0, int(m_arrayNotes[pn].size()-1) ); // bounds clamping
Notes* pNotes = m_arrayNotes[pn].GetSize()>0 ? m_arrayNotes[pn][m_iSelection[pn]] : NULL;
Notes* pNotes = m_arrayNotes[pn].empty()? NULL: m_arrayNotes[pn][m_iSelection[pn]];
GAMESTATE->m_pCurNotes[pn] = pNotes;
@@ -711,9 +710,7 @@ void ScreenSelectMusic::AfterMusicChange()
{
CString sGroup = m_MusicWheel.GetSelectedSection();
for( int p=0; p<NUM_PLAYERS; p++ )
{
m_iSelection[p] = -1;
}
m_Banner.SetFromGroup( sGroup ); // if this isn't a group, it'll default to the fallback banner
m_BPMDisplay.SetBPMRange( 0, 0 );
@@ -744,7 +741,7 @@ void ScreenSelectMusic::AfterMusicChange()
{
if( !GAMESTATE->IsPlayerEnabled( PlayerNumber(p) ) )
continue;
for( int i=0; i<m_arrayNotes[p].GetSize(); i++ )
for( unsigned i=0; i<m_arrayNotes[p].size(); i++ )
{
if( m_arrayNotes[p][i]->m_Difficulty == GAMESTATE->m_PreferredDifficulty[p] )
{
@@ -753,7 +750,7 @@ void ScreenSelectMusic::AfterMusicChange()
}
}
m_iSelection[p] = clamp( m_iSelection[p], 0, m_arrayNotes[p].GetSize() ) ;
m_iSelection[p] = clamp( m_iSelection[p], 0, int(m_arrayNotes[p].size()) ) ;
}
}
break;