some more s/GetSize/size/ and other minor STLisms

This commit is contained in:
Glenn Maynard
2002-10-31 03:16:02 +00:00
parent 69b816e780
commit 7e9905995d
27 changed files with 75 additions and 80 deletions
+3 -3
View File
@@ -43,7 +43,7 @@ ScreenSelectGame::ScreenSelectGame() :
/* populate g_SelectGameLines */
CArray<Game,Game> aGames;
GAMEMAN->GetEnabledGames( aGames );
for( int i=0; i<aGames.GetSize(); i++ )
for( unsigned i=0; i<aGames.size(); i++ )
{
Game game = aGames[i];
CString sGameName = GAMEMAN->GetGameDefForGame(game)->m_szName;
@@ -70,10 +70,10 @@ void ScreenSelectGame::ImportOptions()
* note skins; reset it to the first available. */
CArray<Game,Game> aGames;
GAMEMAN->GetEnabledGames( aGames );
ASSERT(aGames.GetSize());
ASSERT(!aGames.empty());
m_iSelectedOption[0][SG_GAME] = 0;
for(int sel = 0; sel < aGames.GetSize(); ++sel)
for(unsigned sel = 0; sel < aGames.size(); ++sel)
if(aGames[sel] == GAMESTATE->m_CurGame) m_iSelectedOption[0][SG_GAME] = sel;
}