some more s/GetSize/size/ and other minor STLisms
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@@ -301,7 +301,7 @@ RageMovieTexture::RageMovieTexture(
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CreateFrameRects();
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// flip all frame rects because movies are upside down
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for( int i=0; i<m_TextureCoordRects.GetSize(); i++ )
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for( unsigned i=0; i<m_TextureCoordRects.size(); i++ )
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{
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float fTemp = m_TextureCoordRects[i].top;
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m_TextureCoordRects[i].top = m_TextureCoordRects[i].bottom;
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