some more s/GetSize/size/ and other minor STLisms

This commit is contained in:
Glenn Maynard
2002-10-31 03:16:02 +00:00
parent 69b816e780
commit 7e9905995d
27 changed files with 75 additions and 80 deletions
+4 -4
View File
@@ -30,8 +30,8 @@ InputQueue::InputQueue()
void InputQueue::RememberInput( const GameInput GameI )
{
int c = GameI.controller;
if( m_aQueue[c].GetSize() >= MAX_INPUT_QUEUE_LENGTH ) // full
m_aQueue[c].RemoveAt( 0, m_aQueue[c].GetSize()-MAX_INPUT_QUEUE_LENGTH+1 );
if( m_aQueue[c].size() >= MAX_INPUT_QUEUE_LENGTH ) // full
m_aQueue[c].RemoveAt( 0, m_aQueue[c].size()-MAX_INPUT_QUEUE_LENGTH+1 );
m_aQueue[c].Add( GameButtonAndTime(GameI.button,TIMER->GetTimeSinceStart()) );
};
@@ -43,7 +43,7 @@ bool InputQueue::MatchesPattern( const GameController c, const MenuButton* butto
float fOldestTimeAllowed = TIMER->GetTimeSinceStart() - fMaxSecondsBack;
int sequence_index = iNumButtons-1; // count down
for( int queue_index=m_aQueue[c].GetSize()-1; queue_index>=0; queue_index-- ) // iterate newest to oldest
for( int queue_index=m_aQueue[c].size()-1; queue_index>=0; queue_index-- ) // iterate newest to oldest
{
GameButtonAndTime BandT = m_aQueue[c][queue_index];
GameInput GameI( c, BandT.button );
@@ -72,7 +72,7 @@ bool InputQueue::MatchesPattern( const GameController c, const GameButton* butto
float fOldestTimeAllowed = TIMER->GetTimeSinceStart() - fMaxSecondsBack;
int sequence_index = iNumButtons-1; // count down
for( int queue_index=m_aQueue[c].GetSize()-1; queue_index>=0; queue_index-- ) // iterate newest to oldest
for( int queue_index=m_aQueue[c].size()-1; queue_index>=0; queue_index-- ) // iterate newest to oldest
{
GameButtonAndTime BandT = m_aQueue[c][queue_index];
if( BandT.button != button_sequence[sequence_index] ||